DocumentCode
2088582
Title
Multiview Geometry for Texture Mapping 2D Images Onto 3D Range Data
Author
Lingyun Liu ; Stamos, Ioannis ; Gene Yu ; Wolberg, G. ; Zokai, S.
Author_Institution
Hunter College / CUNY New York, NY
Volume
2
fYear
2006
fDate
17-22 June 2006
Firstpage
2293
Lastpage
2300
Abstract
The photorealistic modeling of large-scale scenes, such as urban structures, requires a fusion of range sensing technology and traditional digital photography. This paper presents a system that integrates multiview geometry and automated 3D registration techniques for texture mapping 2D images onto 3D range data. The 3D range scans and the 2D photographs are respectively used to generate a pair of 3D models of the scene. The first model consists of a dense 3D point cloud, produced by using a 3D-to-3D registration method that matches 3D lines in the range images. The second model consists of a sparse 3D point cloud, produced by applying a multiview geometry (structure-from-motion) algorithm directly on a sequence of 2D photographs. This paper introduces a novel algorithm for automatically recovering the rotation, scale, and translation that best aligns the dense and sparse models. This alignment is necessary to enable the photographs to be optimally texture mapped onto the dense model. The contribution of this work is that it merges the benefits of multiview geometry with automated registration of 3D range scans to produce photorealistic models with minimal human interaction. We present results from experiments in large-scale urban scenes.
Keywords
Cameras; Clouds; Computer science; Digital photography; Educational institutions; Geometry; Image sensors; Large-scale systems; Layout; Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision and Pattern Recognition, 2006 IEEE Computer Society Conference on
Conference_Location
New York, NY, USA
ISSN
1063-6919
Print_ISBN
0-7695-2597-0
Type
conf
DOI
10.1109/CVPR.2006.204
Filename
1641034
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