• DocumentCode
    2092236
  • Title

    Conceptual Development through Gameplay

  • Author

    Dea, Mike O.

  • Author_Institution
    Univ. of Leeds, Leeds
  • fYear
    2008
  • fDate
    1-5 July 2008
  • Firstpage
    1073
  • Lastpage
    1074
  • Abstract
    This paper outlines a methodological approach for a study of the game playing process in an educational RPG (role playing game). Such a game was developed, based on the theme of the OSI model of computer networking, and used to teach this concept to university level computing students who usually find the topic difficult to understand. The overall aim was to examine how gameplay experiences could inform the process of learning: a grounded theory approach influenced the methodology of data collection and analysis and provided a framework for gameplay description and interpretation.
  • Keywords
    computer aided instruction; computer games; teaching; OSI model; computer networking; data analysis; data collection; educational role playing game; game playing process; grounded theory approach; teaching; university level computing student; Assembly; Computer networks; Data analysis; Data encapsulation; Educational technology; Game theory; Hardware; Open systems; Problem-solving; Qualifications; Conceptual development; educational games; gameplay; games; role play game;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies, 2008. ICALT '08. Eighth IEEE International Conference on
  • Conference_Location
    Santander, Cantabria
  • Print_ISBN
    978-0-7695-3167-0
  • Type

    conf

  • DOI
    10.1109/ICALT.2008.259
  • Filename
    4561919