DocumentCode
2092236
Title
Conceptual Development through Gameplay
Author
Dea, Mike O.
Author_Institution
Univ. of Leeds, Leeds
fYear
2008
fDate
1-5 July 2008
Firstpage
1073
Lastpage
1074
Abstract
This paper outlines a methodological approach for a study of the game playing process in an educational RPG (role playing game). Such a game was developed, based on the theme of the OSI model of computer networking, and used to teach this concept to university level computing students who usually find the topic difficult to understand. The overall aim was to examine how gameplay experiences could inform the process of learning: a grounded theory approach influenced the methodology of data collection and analysis and provided a framework for gameplay description and interpretation.
Keywords
computer aided instruction; computer games; teaching; OSI model; computer networking; data analysis; data collection; educational role playing game; game playing process; grounded theory approach; teaching; university level computing student; Assembly; Computer networks; Data analysis; Data encapsulation; Educational technology; Game theory; Hardware; Open systems; Problem-solving; Qualifications; Conceptual development; educational games; gameplay; games; role play game;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies, 2008. ICALT '08. Eighth IEEE International Conference on
Conference_Location
Santander, Cantabria
Print_ISBN
978-0-7695-3167-0
Type
conf
DOI
10.1109/ICALT.2008.259
Filename
4561919
Link To Document