DocumentCode
2092594
Title
Simulation of Wave Effects Based on Ray Tracing
Author
Fukun Wu ; Changwen Zheng
Author_Institution
Sci. & Tech. on Integrated Inf. Syst. Lab., Univ. of Chinese Acad. of Sci., Beijing, China
fYear
2013
fDate
16-18 Nov. 2013
Firstpage
9
Lastpage
15
Abstract
A novel wave model is presented in this paper for realistically rendering diffraction and interference effects in ray-based renderers. The model indirectly simulate multibounce interference effects by means of the Wigner distribution function, where the bidirectional reflectance distribution function is constructed to encapsulate the phase variations. The approach is extended to directly compute phase variations in outgoing rays to render diffraction effects using the diffraction grating equation. We also implement an acceleration algorithm based on the current graphic hardware to gain realtime performance of rendering. The proposed model can be easily loaded into any ray-based renderer, and be used for rendering wave effects from surfaces with size of the wavelength.
Keywords
Wigner distribution; diffraction; ray tracing; rendering (computer graphics); Wigner distribution function; acceleration algorithm; bidirectional reflectance distribution function; diffraction effect rendering; diffraction grating equation; graphic hardware; interference effects; multibounce interference effect simulation; outgoing rays; phase variation encapsulation; phase variations; ray tracing; ray-based renderers; realistically rendering diffraction; wave effect rendering; wave effect simulation; Apertures; Diffraction; Equations; Mathematical model; Optics; Rendering (computer graphics); wave model; Wigner distribution function; bidirectional reflectance distribution function; diffraction grating equation;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer-Aided Design and Computer Graphics (CAD/Graphics), 2013 International Conference on
Conference_Location
Guangzhou
Type
conf
DOI
10.1109/CADGraphics.2013.98
Filename
6814971
Link To Document