Title :
Visual interaction with lifelike characters
Author_Institution :
Vision Technol. Group, Microsoft Res., Redmond, WA, USA
Abstract :
This paper explores the use of fast, simple computer vision techniques to add compelling visual capabilities to social user interfaces. Social interfaces involve the user in natural dialog with animated, “lifelike” characters. However, current systems employ spoken language as the only input modality. Used effectively, vision can greatly enhance the user´s experience interacting with these characters. In addition, vision can provide key information to help manage the dialog and to aid the speech recognition process. We describe constraints imposed by the conversational environment and present a set of “interactive-time” vision routines that begin to support the user´s expectations of a seeing character. A control structure is presented which chooses among the vision routines based on the current state of the character, the conversation and the visual environment. These capabilities are beginning to be integrated into the Persona lifelike character project
Keywords :
computer vision; speech recognition; user interfaces; Persona lifelike character project; computer vision; control structure; lifelike characters; natural dialog; speech recognition process; spoken language; user interfaces; visual interaction; Animation; Computer interfaces; Computer vision; Delay; Humans; Information management; Natural languages; Pervasive computing; Speech recognition; User interfaces;
Conference_Titel :
Automatic Face and Gesture Recognition, 1996., Proceedings of the Second International Conference on
Conference_Location :
Killington, VT
Print_ISBN :
0-8186-7713-9
DOI :
10.1109/AFGR.1996.557293