• DocumentCode
    2096984
  • Title

    An improved splat-based ray tracing for point-based objects

  • Author

    Beddiaf, Ali ; Babahenini, Med Chaouki

  • Author_Institution
    Department of computer science University Hadj Lakhdar of Batna 05000 Batna, Algeria
  • fYear
    2015
  • fDate
    28-30 April 2015
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    This paper aims to improve the process of photo-realistic images production in matter of quality of the point-based scenes rendered by splats using the ray tracing technique, where we exploit the intrinsic overlap of the splats to get per-pixel shading that is very close to Phong shading (in the case of polygonal meshes), without an additional preprocessing phase (no normal field computation for each splat). Moreover, this work is mainly introduced to have more accurate rendering on the edges and sharp regions. Note that our model does not require point cloud with high density, but they have to be hole-free and closed. The quality of the resulted images proves the efficiency of the proposed approach.
  • Keywords
    Computational modeling; Face; Interpolation; Lighting; Ray tracing; Rendering (computer graphics); Three-dimensional displays; Ray tracing; normal interpolation; ovenlap; point-based rendering; splatting;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Programming and Systems (ISPS), 2015 12th International Symposium on
  • Conference_Location
    Algiers, Algeria
  • Type

    conf

  • DOI
    10.1109/ISPS.2015.7244984
  • Filename
    7244984