DocumentCode
2097231
Title
Using multi-discipline knowledge to balance educative effect and entertainment effect in educational games design
Author
XingZe, Wu
Author_Institution
Management School, University of Science and Technology of China, He Fei, China
fYear
2010
fDate
4-6 Dec. 2010
Firstpage
7106
Lastpage
7109
Abstract
In educational games design area, how to design educational games with both good educative effect and good entertainment effect is always a hot issue. To solve this problem, we propose the following viewpoints: first, we argue that we should pay more attention to learning tasks and instructional design in educational games. Second, if we would like to make learning enjoyable, we should pay attention to alleviate learning burdens. Third, we summarize research fruits of multiple disciplines that is relevant to solve this problem. Finally, we propose how to apply these multi-disciplinary fruits in educational games design, namely, transferring these multi-disciplinary fruits into educational games design rules to display knowledge(knowledge input) and apply knowledge(knowledge output). Though the number of areas we listed is limited, and the solutions are not perfect, we have paved a road for the future researches.
Keywords
Computers; Education; Electronics industry; Games; Presses; Psychology; Roads; balance; educational games; information displaying; knowledge applying; knowledge construction; knowledge displaying; knowledge imparting; multiple disciplines;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Science and Engineering (ICISE), 2010 2nd International Conference on
Conference_Location
Hangzhou, China
Print_ISBN
978-1-4244-7616-9
Type
conf
DOI
10.1109/ICISE.2010.5689169
Filename
5689169
Link To Document