• DocumentCode
    2097231
  • Title

    Using multi-discipline knowledge to balance educative effect and entertainment effect in educational games design

  • Author

    XingZe, Wu

  • Author_Institution
    Management School, University of Science and Technology of China, He Fei, China
  • fYear
    2010
  • fDate
    4-6 Dec. 2010
  • Firstpage
    7106
  • Lastpage
    7109
  • Abstract
    In educational games design area, how to design educational games with both good educative effect and good entertainment effect is always a hot issue. To solve this problem, we propose the following viewpoints: first, we argue that we should pay more attention to learning tasks and instructional design in educational games. Second, if we would like to make learning enjoyable, we should pay attention to alleviate learning burdens. Third, we summarize research fruits of multiple disciplines that is relevant to solve this problem. Finally, we propose how to apply these multi-disciplinary fruits in educational games design, namely, transferring these multi-disciplinary fruits into educational games design rules to display knowledge(knowledge input) and apply knowledge(knowledge output). Though the number of areas we listed is limited, and the solutions are not perfect, we have paved a road for the future researches.
  • Keywords
    Computers; Education; Electronics industry; Games; Presses; Psychology; Roads; balance; educational games; information displaying; knowledge applying; knowledge construction; knowledge displaying; knowledge imparting; multiple disciplines;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Science and Engineering (ICISE), 2010 2nd International Conference on
  • Conference_Location
    Hangzhou, China
  • Print_ISBN
    978-1-4244-7616-9
  • Type

    conf

  • DOI
    10.1109/ICISE.2010.5689169
  • Filename
    5689169