DocumentCode :
2097231
Title :
Using multi-discipline knowledge to balance educative effect and entertainment effect in educational games design
Author :
XingZe, Wu
Author_Institution :
Management School, University of Science and Technology of China, He Fei, China
fYear :
2010
fDate :
4-6 Dec. 2010
Firstpage :
7106
Lastpage :
7109
Abstract :
In educational games design area, how to design educational games with both good educative effect and good entertainment effect is always a hot issue. To solve this problem, we propose the following viewpoints: first, we argue that we should pay more attention to learning tasks and instructional design in educational games. Second, if we would like to make learning enjoyable, we should pay attention to alleviate learning burdens. Third, we summarize research fruits of multiple disciplines that is relevant to solve this problem. Finally, we propose how to apply these multi-disciplinary fruits in educational games design, namely, transferring these multi-disciplinary fruits into educational games design rules to display knowledge(knowledge input) and apply knowledge(knowledge output). Though the number of areas we listed is limited, and the solutions are not perfect, we have paved a road for the future researches.
Keywords :
Computers; Education; Electronics industry; Games; Presses; Psychology; Roads; balance; educational games; information displaying; knowledge applying; knowledge construction; knowledge displaying; knowledge imparting; multiple disciplines;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Science and Engineering (ICISE), 2010 2nd International Conference on
Conference_Location :
Hangzhou, China
Print_ISBN :
978-1-4244-7616-9
Type :
conf
DOI :
10.1109/ICISE.2010.5689169
Filename :
5689169
Link To Document :
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