DocumentCode
2097335
Title
Shifting from a Computer Game to a Physical Game: A Case Study of ePet
Author
Tan, Wei-hua ; Li, Wen-jun ; Zhou, Xiao-cong ; Zhang, Xiao-bin
Author_Institution
Dept. of Comput. Sci., Sun Yat-sen Univ. Guangzhou, Guangzhou, China
Volume
2
fYear
2008
fDate
20-22 Dec. 2008
Firstpage
335
Lastpage
338
Abstract
This paper presents the patterns about shifting a computer game to a physical game which is usually the pervasive and social computing based on wireless sensor networks (WSN), RFID, GPS and other mobile devices. These shift patterns, focused on the aspects that most computer games highlight and guidelines for transforming these aspects into physical forms, help people design and implement new physical games from the existing and mature computer game models. Then ePet, a novel physical game developed on WSNs, is described as a case study to illustrate the application of the shift patterns.
Keywords
Global Positioning System; computer games; mobile computing; radiofrequency identification; wireless sensor networks; GPS; RFID; computer game model; mobile device; physical game; shift pattern; wireless sensor network; Application software; Computer networks; Global Positioning System; Guidelines; Mobile computing; Pervasive computing; Physics computing; Radiofrequency identification; Social network services; Wireless sensor networks; Physical Game; Shift Pattern; Wireless Sensor Networks; ePet;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Computational Technology, 2008. ISCSCT '08. International Symposium on
Conference_Location
Shanghai
Print_ISBN
978-1-4244-3746-7
Type
conf
DOI
10.1109/ISCSCT.2008.246
Filename
4731634
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