• DocumentCode
    2097335
  • Title

    Shifting from a Computer Game to a Physical Game: A Case Study of ePet

  • Author

    Tan, Wei-hua ; Li, Wen-jun ; Zhou, Xiao-cong ; Zhang, Xiao-bin

  • Author_Institution
    Dept. of Comput. Sci., Sun Yat-sen Univ. Guangzhou, Guangzhou, China
  • Volume
    2
  • fYear
    2008
  • fDate
    20-22 Dec. 2008
  • Firstpage
    335
  • Lastpage
    338
  • Abstract
    This paper presents the patterns about shifting a computer game to a physical game which is usually the pervasive and social computing based on wireless sensor networks (WSN), RFID, GPS and other mobile devices. These shift patterns, focused on the aspects that most computer games highlight and guidelines for transforming these aspects into physical forms, help people design and implement new physical games from the existing and mature computer game models. Then ePet, a novel physical game developed on WSNs, is described as a case study to illustrate the application of the shift patterns.
  • Keywords
    Global Positioning System; computer games; mobile computing; radiofrequency identification; wireless sensor networks; GPS; RFID; computer game model; mobile device; physical game; shift pattern; wireless sensor network; Application software; Computer networks; Global Positioning System; Guidelines; Mobile computing; Pervasive computing; Physics computing; Radiofrequency identification; Social network services; Wireless sensor networks; Physical Game; Shift Pattern; Wireless Sensor Networks; ePet;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Computational Technology, 2008. ISCSCT '08. International Symposium on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-4244-3746-7
  • Type

    conf

  • DOI
    10.1109/ISCSCT.2008.246
  • Filename
    4731634