• DocumentCode
    2098746
  • Title

    A comparison of techniques for the transformation of radiosity values to monitor colors

  • Author

    Ferschin, Peter ; Tastl, Ingeborg ; Purgathofer, Werner

  • Author_Institution
    Inst. fur Computergraphik, Tech. Univ. Wien, Austria
  • Volume
    3
  • fYear
    1994
  • fDate
    13-16 Nov 1994
  • Firstpage
    992
  • Abstract
    In the rendering process of radiosity scenes, the computed radiosity values have to be converted to color values that can be displayed on a CRT monitor. Usually radiosity calculations as well as various color calculations are performed in the RGB color space. Unfortunately the radiosity values can be outside a monitor gamut, which is a three-dimensional solid surrounding the set of all displayable colors for that device. The radiosity approach can be used either for rendering images with global illumination effects or for accurate physical simulation of light propagation. This paper introduces several techniques to transform radiosity values to monitor colors. These techniques use either clipping or compression, either scene dependent or independent algorithms and work either in the RGB, CIELUV or CIELAB color space. A simple, yet visually appealing, nonlinear color compression technique is introduced to generate smooth intensity gradients on a CRT monitor. The problems of accurate perceptual display of radiosity scenes are discussed as well as some new ideas from color theory are presented that might be helpful for a solution of this task
  • Keywords
    brightness; cathode-ray tube displays; cathode-ray tubes; data compression; human factors; image colour analysis; realistic images; CIELAB; CIELUV; CRT monitor; RGB; RGB color space; clipping; color calculations; color space; color values; global illumination effects; light propagation simulation; monitor colors; monitor gamut; nonlinear color compression; perceptual display; radiosity scenes; radiosity values transformation; rendering process; scene dependent algorithms; scene independent algorithms; smooth intensity gradients; three-dimensional solid; Cathode ray tubes; Color; Computer displays; Image coding; Layout; Lighting; Monitoring; Optical propagation; Rendering (computer graphics); Solids;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Processing, 1994. Proceedings. ICIP-94., IEEE International Conference
  • Conference_Location
    Austin, TX
  • Print_ISBN
    0-8186-6952-7
  • Type

    conf

  • DOI
    10.1109/ICIP.1994.413696
  • Filename
    413696