• DocumentCode
    2100029
  • Title

    An Octree Ray Casting Algorithm Based on Multi-core CPUs

  • Author

    Jing Gu ; Song Wei

  • Author_Institution
    Inst. of Comput. Sci. & Technol., Harbin Univ. of Sci. & Technol., Harbin, China
  • Volume
    2
  • fYear
    2008
  • fDate
    20-22 Dec. 2008
  • Firstpage
    783
  • Lastpage
    787
  • Abstract
    In order to resolve the tremendous computation and the low speed of ray casting volume rendering, this paper presents an octree ray casting algorithm based on Multi-core CPUs, Through the merger of the same properties adjacent nodes, the classic octree structure to be optimized, reduces the storage space and improves the octree traversing speed. Simultaneity it combines the Multi-core CPUs with OpenMP parallel technology to increase volume rendering speed. The experiment shows that this algorithm can accelerate the speed of ray casting and doesn¿t degrade the image quality.
  • Keywords
    merging; octrees; optimisation; parallel algorithms; ray tracing; rendering (computer graphics); OpenMP parallel technology; adjacent node merging; multicore CPU; octree data structure optimization; octree ray casting algorithm; ray casting volume rendering; storage space reduction; Acceleration; Casting; Computer science; Data structures; Data visualization; Displays; Hardware; Optimization methods; Rendering (computer graphics); Space technology; OpenMP prallel technology; multi-core CPUs; octree; ray casting algorithm; volume rendering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Science and Computational Technology, 2008. ISCSCT '08. International Symposium on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-4244-3746-7
  • Type

    conf

  • DOI
    10.1109/ISCSCT.2008.207
  • Filename
    4731738