DocumentCode
2100046
Title
A greedy inverse kinematics algorithm for animating 3D signing avatars
Author
Ben Yahia, Nour ; Jemni, Mohamed
Author_Institution
Res. Lab.: Inf. Technol. & Commun. & Electr. Eng. (Latice), Univ. of Tunis, Tunis, Tunisia
fYear
2013
fDate
24-26 Oct. 2013
Firstpage
1
Lastpage
3
Abstract
The Inverse Kinematicss (IK) is a method for calculating the postures, in order to satisfy a given task by the user, based on degree of freedom of each joint. This method plays an important role in the animation and simulation of virtual characters to improve and facilitate the use of interfaces. In this paper, we present the description of an animation solver that allows the automatic moving of the different parts of a signing avatar body based on a greedy algorithm. The objective is to obtain a realistic animation of the virtual character that enables deaf person to visualize realistic gestures. Our approach is based on a thorough study of sign language and gestures classification. The challenge of this project is to find a good compromise between computational time and realistic representation that should be closer to real-time generation signs.
Keywords
avatars; computer animation; greedy algorithms; image classification; sign language recognition; 3D signing avatar; IK; animation solver; automatic moving; deaf person; degree of freedom; gestures classification; greedy inverse kinematics algorithm; postures calculation; real-time generation signs; realistic animation; realistic gesture visualization; sign language; signing avatar body; virtual character simulation; Animation; Assistive technology; Avatars; End effectors; Gesture recognition; Joints; Kinematics; Animation; Avatar; Gesture; Sign language;
fLanguage
English
Publisher
ieee
Conference_Titel
Information and Communication Technology and Accessibility (ICTA), 2013 Fourth International Conference on
Conference_Location
Hammamet
Type
conf
DOI
10.1109/ICTA.2013.6815293
Filename
6815293
Link To Document