• DocumentCode
    2100278
  • Title

    Olympus: an ambient intelligence architecture on the verge of reality

  • Author

    Bertamini, F. ; Brunelli, R. ; Lanz, O. ; Roat, A. ; Santuari, A. ; Tobia, F. ; Xu, Q.

  • Author_Institution
    ITC-irst, Povo, Italy
  • fYear
    2003
  • fDate
    17-19 Sept. 2003
  • Firstpage
    139
  • Lastpage
    144
  • Abstract
    This paper presents Olympus, a modular processing architecture for a distributed ambient intelligence. The system is aimed at detailed reporting of people wandering and gesturing in complex indoor environments. The design of the architecture has been driven by two main principles: reliable algorithm testing and system scalability. The first goal has been achieved through the development of Zeus, a real time 3D rendering engine that provides simulated sensory inputs supported by automatically generated ground truth for performance evaluation. The rendering engine is supported by Cronos, a flexible tool for the synthesis of choreographed motion of people visiting museums, based on modified force fields. Scalability has been achieved by developing Hermes, a modular architecture for multi-platform video grabbing, MPEG4 compression, stream delivery, and processing using a LAN as a distributed processing environment. A set of processing modules has been developed to increase the realism of generated synthetic images which have been used to develop and evaluate algorithms for people detection.
  • Keywords
    artificial intelligence; data compression; gesture recognition; local area networks; motion estimation; object detection; program verification; real-time systems; realistic images; rendering (computer graphics); video signal processing; Cronos; Hermes; LAN; MPEG4 compression; Olympus; Zeus; ambient intelligence architecture; automatically generated ground truth; choreographed motion synthesis; complex indoor environments; distributed ambient intelligence; gesturing; modified force fields; modular processing architecture; multi-platform video grabbing; museums; people detection; performance evaluation; processing modules; real time 3D rendering engine; realistic images; reliable algorithm testing; scalability; simulated sensory inputs; stream delivery; synthetic image generation; system scalability; Algorithm design and analysis; Ambient intelligence; Engines; Force sensors; Image coding; Indoor environments; MPEG 4 Standard; Scalability; System testing; Video compression;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Analysis and Processing, 2003.Proceedings. 12th International Conference on
  • Print_ISBN
    0-7695-1948-2
  • Type

    conf

  • DOI
    10.1109/ICIAP.2003.1234040
  • Filename
    1234040