DocumentCode :
2100476
Title :
A Game Theory of Cloud Service Deployment
Author :
Zexiang Mao ; Jingqi Yang ; Yanlei Shang ; Chuanchang Liu ; Junliang Chen
Author_Institution :
State Key Lab. of Networking & Switching Technol., Beijing Univ. of Posts & Telecommun., Beijing, China
fYear :
2013
fDate :
June 28 2013-July 3 2013
Firstpage :
436
Lastpage :
443
Abstract :
As cloud-based services become more numerous and dynamic, service deployment becomes more and more challenging. For the reason of economic, the service deployment strategy is crucial for maximize the system utility and profit gained. In this paper, considered both the cost and quality, the service deployment in cloud is modeled as a congestion game, where every service has several components is considered as a player and his strategy is to select the subset of resources to deploy his components. Based on the congestion game, a game theoretic method is proposed to optimize both the overall cost and quality. To solve the congestion game, efficient algorithms are proposed to achieve the equilibrium in polynomial time.
Keywords :
cloud computing; computational complexity; costing; economics; game theory; optimisation; quality of service; resource allocation; cloud service deployment; cloud-based services; congestion game; economic reason; equilibrium; game theoretic method; overall cost optimization; polynomial time; profit maximization; quality optimization; resource selection; service deployment strategy; system utility maximization; Cloud computing; Computational modeling; Equations; Games; Mathematical model; Nash equilibrium; cloud computing; game theory; Nash equilibrium; service deployment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Services (SERVICES), 2013 IEEE Ninth World Congress on
Conference_Location :
Santa Clara, CA
Print_ISBN :
978-0-7695-5024-4
Type :
conf
DOI :
10.1109/SERVICES.2013.35
Filename :
6655732
Link To Document :
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