DocumentCode :
2100740
Title :
Subtle expressivity for making humans estimate certain attitudes
Author :
Komatsu, Takanori
Author_Institution :
Dept. of Media Archit., Future Univ., Hakodate, Japan
fYear :
2005
fDate :
13-15 Aug. 2005
Firstpage :
241
Lastpage :
246
Abstract :
Can we assign attitudes to a computer based on its represented information, such as beep sounds and simple animations? If so, which kinds of beep sounds or simple animations are perceived as specific attitudes, such as "disagreement", "hesitation" or "agreement"? To examine this issue, I carried out two experiments to observe and clarify how participants perceive or assign an attitude to a computer according to beep sounds of different durations and FO contour\´s slopes (experiment 1) or simple animations of different durations and objects\´ velocities (experiment 2). The results of these two experiments revealed that (1) the presented information with increasing intonations (Experiment 1) or velocities (Experiment 2) were perceived by participants as "disagreement", (2) flat intonations and velocities with longer duration were interpreted as "hesitation", and 3) decreasing intonations and velocities with shorter duration were taken as "agreement".
Keywords :
computer animation; social sciences computing; user interfaces; beep sounds; flat intonations; simple animations; subtle expressivity; Computer architecture; Face; Facial animation; Home appliances; Humans; Intelligent agent; Intelligent networks; Portable computers; Shape; User interfaces;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Robot and Human Interactive Communication, 2005. ROMAN 2005. IEEE International Workshop on
Print_ISBN :
0-7803-9274-4
Type :
conf
DOI :
10.1109/ROMAN.2005.1513786
Filename :
1513786
Link To Document :
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