• DocumentCode
    2104727
  • Title

    Data-driven based motion interaction system

  • Author

    Ruijiao Tian ; Yue Cao ; Chen Tang ; Jianping Zhang ; Chang Liu

  • Author_Institution
    Sch. of Comput. Sci. & Eng., Univ. of Electron. Sci. & Technol. of China, Chengdu, China
  • fYear
    2012
  • fDate
    9-11 Nov. 2012
  • Firstpage
    935
  • Lastpage
    939
  • Abstract
    Currently software platform about motion interaction has not been that much, and it is necessary to improve the efficiency of the development about motion interaction. Motion interaction system is based on some key technologies, such as AI (artificial intelligence) technology, motion constraint, motion generation, which provides a convenient and fast platform for users to edit character´s behaviors visually. In this paper, we focus on these key technologies and describe specific algorithms. Motion interaction system is constituted of three core modules: intellisense module, logical decision module and motion generation module. It can generate character animations with logical consistency through excellent interactive interface, and export animation logic into game engines so that character animations in games are more real and various.
  • Keywords
    computer animation; computer games; user interfaces; animation logic; artificial intelligence technology; character animations; data-driven based motion interaction system; game engines; intellisense module; interactive interface; logical decision module; motion constraint; motion generation module; software platform; AI; character animation; motion constraint; motion generation; motion interaction;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Communication Technology (ICCT), 2012 IEEE 14th International Conference on
  • Conference_Location
    Chengdu
  • Print_ISBN
    978-1-4673-2100-6
  • Type

    conf

  • DOI
    10.1109/ICCT.2012.6511332
  • Filename
    6511332