DocumentCode :
2105550
Title :
Fast Texture Synthesis Using Wavelet Coefficient Fitting
Author :
Jian, Muwei ; Liu, Shuan ; Dong, Junyu
Author_Institution :
Sch. of Space Sci. & Phys., Shandong Univ. at Weihai, Weihai
fYear :
2008
fDate :
21-22 Dec. 2008
Firstpage :
491
Lastpage :
495
Abstract :
Texture synthesis is widely used in virtual reality and computer games and has become one of the most active research areas. Usually, Pixel-based texture synthesis algorithms often damage texture structure and require a large amount of computation, while patch-based algorithms usually produce obvious repetitiveness and seams. This paper propose a novel fast texture synthesis method that can avoid joint seams during synthesis by first fitting wavelet coefficients in the overlap texture images and then performing an inverse wavelet transform to generate new textures. The experimental results show that this method is fast and can produced promising synthesized results.
Keywords :
image resolution; image texture; virtual reality; wavelet transforms; computer games; fast texture synthesis; fitting wavelet coefficients; image texture; inverse wavelet transform; patch-based algorithms; pixel-based texture synthesis algorithms; virtual reality; wavelet coefficient fitting; Autocorrelation; Computer science; Frequency; Histograms; Image resolution; Markov random fields; Signal synthesis; Statistics; Wavelet coefficients; Wavelet transforms;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Intelligent Information Technology Application Workshops, 2008. IITAW '08. International Symposium on
Conference_Location :
Shanghai
Print_ISBN :
978-0-7695-3505-0
Type :
conf
DOI :
10.1109/IITA.Workshops.2008.208
Filename :
4731985
Link To Document :
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