DocumentCode
2106034
Title
Deploying and debugging educational games using e-Learning standards
Author
Del Blanco, Ángel ; Torrente, Javier ; Serrano, Ángel ; Martínez-Ortiz, Iván ; Fernández-Manjón, Baltasar
Author_Institution
Dept. of Software Eng. & Artificial Intell., Complutense Univ. of Madrid, Madrid, Spain
fYear
2012
fDate
17-20 April 2012
Firstpage
1
Lastpage
7
Abstract
Development, packaging and deployment of educational games following e-Learning standards has benefits, such as improved reusability and interoperability of contents. Moreover, standards can facilitate that games exchange data with other software agents (e.g. Learning Management Systems - LMS) in a standardized manner, which opens up a wide range of possibilities for next generation Game-Based Learning experiences. However, the application of standards to games poses a technical challenge. There is a clear need for tools that simplify this process for teachers and educators with limited technical background. In this paper we present how the <;e-Adventure>; platform is addressing this problem, with special focus in the exchange of data to/from the games. Tools being developed for facilitating packaging, deployment and debugging of educational games with standards are described. On the one hand, these tools facilitate testing and debugging since they allow simulation of game deployment with active communication without needing a back-end LMS. On the other hand, they smooth the learning curve that is needed to understand the standards and their possibilities when combined with games. Finally a case study focusing on the SCORM standard is presented.
Keywords
computer aided instruction; computer games; electronic data interchange; open systems; program debugging; program testing; software agents; software reusability; LMS; SCORM standard; active communication; content interoperability; data exchange; e-Adventure platform; e-learning standard; educational games; game debugging; game deployment; game packaging; learning curve; learning management system; next generation game-based learning experience; reusability; software agent; testing; Debugging; Electronic learning; Games; Least squares approximation; Packaging; Protocols; Standards; <e-Adventure>; SCORM; educational games; standards;
fLanguage
English
Publisher
ieee
Conference_Titel
Global Engineering Education Conference (EDUCON), 2012 IEEE
Conference_Location
Marrakech
ISSN
2165-9559
Print_ISBN
978-1-4673-1457-2
Electronic_ISBN
2165-9559
Type
conf
DOI
10.1109/EDUCON.2012.6201186
Filename
6201186
Link To Document