• DocumentCode
    2106034
  • Title

    Deploying and debugging educational games using e-Learning standards

  • Author

    Del Blanco, Ángel ; Torrente, Javier ; Serrano, Ángel ; Martínez-Ortiz, Iván ; Fernández-Manjón, Baltasar

  • Author_Institution
    Dept. of Software Eng. & Artificial Intell., Complutense Univ. of Madrid, Madrid, Spain
  • fYear
    2012
  • fDate
    17-20 April 2012
  • Firstpage
    1
  • Lastpage
    7
  • Abstract
    Development, packaging and deployment of educational games following e-Learning standards has benefits, such as improved reusability and interoperability of contents. Moreover, standards can facilitate that games exchange data with other software agents (e.g. Learning Management Systems - LMS) in a standardized manner, which opens up a wide range of possibilities for next generation Game-Based Learning experiences. However, the application of standards to games poses a technical challenge. There is a clear need for tools that simplify this process for teachers and educators with limited technical background. In this paper we present how the <;e-Adventure>; platform is addressing this problem, with special focus in the exchange of data to/from the games. Tools being developed for facilitating packaging, deployment and debugging of educational games with standards are described. On the one hand, these tools facilitate testing and debugging since they allow simulation of game deployment with active communication without needing a back-end LMS. On the other hand, they smooth the learning curve that is needed to understand the standards and their possibilities when combined with games. Finally a case study focusing on the SCORM standard is presented.
  • Keywords
    computer aided instruction; computer games; electronic data interchange; open systems; program debugging; program testing; software agents; software reusability; LMS; SCORM standard; active communication; content interoperability; data exchange; e-Adventure platform; e-learning standard; educational games; game debugging; game deployment; game packaging; learning curve; learning management system; next generation game-based learning experience; reusability; software agent; testing; Debugging; Electronic learning; Games; Least squares approximation; Packaging; Protocols; Standards; &#60;e-Adventure>; SCORM; educational games; standards;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Global Engineering Education Conference (EDUCON), 2012 IEEE
  • Conference_Location
    Marrakech
  • ISSN
    2165-9559
  • Print_ISBN
    978-1-4673-1457-2
  • Electronic_ISBN
    2165-9559
  • Type

    conf

  • DOI
    10.1109/EDUCON.2012.6201186
  • Filename
    6201186