• DocumentCode
    2106467
  • Title

    Real Time Pixel Art Remasterization on GPUs

  • Author

    Silva, Marco A. G. ; Montenegro, Anselmo ; Clua, Esteban ; Vasconcelos, Cristina ; Lage, Marcos

  • Author_Institution
    Inst. de Comput., Univ. Fed. Fluminense (UFF), Niteroi, Brazil
  • fYear
    2013
  • fDate
    5-8 Aug. 2013
  • Firstpage
    274
  • Lastpage
    281
  • Abstract
    Several methods have been proposed to overcome the pixel art scaling problem through the years. In this article we describe a novel approach to be applied through a massively parallel architecture that can address this issue in real time. To achieve this we design a local and context independent algorithm that enables an efficient parallel implementation on the GPU, delivering full frames output at response time for the user interaction. Our main goal is to apply the method on full frames of old games, which were based on pixel art graphics until the half of the 1990´s, and keep the output frame rate good enough for playing.
  • Keywords
    computer games; graphical user interfaces; graphics processing units; interactive systems; parallel architectures; GPU; computer games; full-frame output; local-context independent algorithm; massively parallel architecture; output frame rate; parallel implementation; pixel art graphics; pixel art scaling problem; real-time pixel art remasterization; response time; user interaction; Algorithm design and analysis; Art; Games; Graphics processing units; Image color analysis; Image edge detection; Shape; pixel art; retro; upscaling; vectorization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Graphics, Patterns and Images (SIBGRAPI), 2013 26th SIBGRAPI - Conference on
  • Conference_Location
    Arequipa
  • ISSN
    1530-1834
  • Type

    conf

  • DOI
    10.1109/SIBGRAPI.2013.45
  • Filename
    6656196