DocumentCode :
2106896
Title :
Using zone code to manage a Content-Addressable Network for Distributed Simulations
Author :
Zhongtao Li ; Weis, Torben
Author_Institution :
Dept. of Distrib. Syst., Univ. Duisburg-Essen, Duisburg, Germany
fYear :
2012
fDate :
9-11 Nov. 2012
Firstpage :
1350
Lastpage :
1357
Abstract :
In this paper we introduce zone code to manage a Content-Addressable Network for Distributed Simulations (CANS), which simulates two-dimensional worlds (for example MMVE games or city traffic simulations). CANS inherits from CAN the basic concepts of splitting a rectangular area into zones which are then assigned to peers. The peers carry out the simulation for the zone assigned to them. The area should be split in such a way that there is as little communication between the peers as possible. This is the case for quadratic zones, because then a car or player needs in average the maximum time to cross a zone. A problem of CAN is the re-organization of the area into (ideally) equally sized rectangular zones upon peers leaving the system. Therefore, we introduce zone code which helps to reorganize the area when peers leave.
Keywords :
computer network management; content-addressable storage; network coding; peer-to-peer computing; 2D world simulation; CAN management; P2P; content addressable network; distributed simulations; quadratic zone; zone assignment; zone code; CAN; Distributed Simulation; P2P;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Communication Technology (ICCT), 2012 IEEE 14th International Conference on
Conference_Location :
Chengdu
Print_ISBN :
978-1-4673-2100-6
Type :
conf
DOI :
10.1109/ICCT.2012.6511418
Filename :
6511418
Link To Document :
بازگشت