DocumentCode :
2107811
Title :
Real time video architecture of a texture generator for digital video production
Author :
Pavie, H. ; Rebiai, M. ; Pinson, F. ; Smolarz, A.
Author_Institution :
Thomson Broadcast, Cergy-Pantoise Cedex, France
Volume :
3
fYear :
1994
fDate :
13-16 Nov 1994
Firstpage :
616
Abstract :
The development of information and communication systems shows that images are getting more important in everyday life. With this increasing flow of images available, one may think that their quality is decreasing. Furthermore, it is becoming difficult to keep the attention of the viewer. This situation can be inverted by working on the quality of scenarios but also with good picture quality and nice effects. In video broadcast production, texture synthesis is restricted to rough and repeated patterns. The present paper deals with a new tool that is able to generate in real time video a large set of textures to be keyed in a natural picture or to be used as various advanced transitions. It addresses all the problem of performance as well as the problem of limitedness in terms of creativity [Ribiai et al. 1992, 1994]
Keywords :
VLSI; application specific integrated circuits; digital communication; digital signal processing chips; digital television; image sampling; image texture; parallel architectures; real-time systems; television broadcasting; television production; video signal processing; digital video production; quality; real time video architecture; texture generator; texture synthesis; video broadcast production; Advertising; Animation; Broadcast technology; Digital video broadcasting; Fractals; Image generation; Layout; Production; Shape; TV broadcasting;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Image Processing, 1994. Proceedings. ICIP-94., IEEE International Conference
Conference_Location :
Austin, TX
Print_ISBN :
0-8186-6952-7
Type :
conf
DOI :
10.1109/ICIP.1994.413732
Filename :
413732
Link To Document :
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