DocumentCode :
2110269
Title :
Close Encounters of the Agent Kind: Designing Agents for Effective Training
Author :
Dignum, F. ; Dignum, V. ; Jonker, Catholijn M.
Author_Institution :
Utrecht Univ., Utrecht, Netherlands
Volume :
2
fYear :
2012
fDate :
4-7 Dec. 2012
Firstpage :
251
Lastpage :
257
Abstract :
In this paper we describe how culture and personality form important influences on the decision making processes of persons. When designing agents for serious games and simulations we need to take these aspects into consideration in order to create realistic behavior for the agents. We propose to model culture and personality as separate modules in the agent architecture in order to separate the domain dependent decision rules for action from the general sociological rules governing these aspects. We illustrate with an example how the architecture works.
Keywords :
behavioural sciences computing; serious games (computing); software agents; agent architecture; agent kind; culture; decision making processes; designing agents; domain dependent decision rules; effective training; general sociological rules; personality; realistic behavior; serious games; Serious games; agent architecture; culture; personality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Web Intelligence and Intelligent Agent Technology (WI-IAT), 2012 IEEE/WIC/ACM International Conferences on
Conference_Location :
Macau
Print_ISBN :
978-1-4673-6057-9
Type :
conf
DOI :
10.1109/WI-IAT.2012.74
Filename :
6511578
Link To Document :
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