DocumentCode
2110269
Title
Close Encounters of the Agent Kind: Designing Agents for Effective Training
Author
Dignum, F. ; Dignum, V. ; Jonker, Catholijn M.
Author_Institution
Utrecht Univ., Utrecht, Netherlands
Volume
2
fYear
2012
fDate
4-7 Dec. 2012
Firstpage
251
Lastpage
257
Abstract
In this paper we describe how culture and personality form important influences on the decision making processes of persons. When designing agents for serious games and simulations we need to take these aspects into consideration in order to create realistic behavior for the agents. We propose to model culture and personality as separate modules in the agent architecture in order to separate the domain dependent decision rules for action from the general sociological rules governing these aspects. We illustrate with an example how the architecture works.
Keywords
behavioural sciences computing; serious games (computing); software agents; agent architecture; agent kind; culture; decision making processes; designing agents; domain dependent decision rules; effective training; general sociological rules; personality; realistic behavior; serious games; Serious games; agent architecture; culture; personality;
fLanguage
English
Publisher
ieee
Conference_Titel
Web Intelligence and Intelligent Agent Technology (WI-IAT), 2012 IEEE/WIC/ACM International Conferences on
Conference_Location
Macau
Print_ISBN
978-1-4673-6057-9
Type
conf
DOI
10.1109/WI-IAT.2012.74
Filename
6511578
Link To Document