DocumentCode
2110558
Title
An advanced interpolation for synthetical animation
Author
Thobie, Sophie-Anne
Author_Institution
CNRS, Orsay, France
Volume
3
fYear
1994
fDate
13-16 Nov 1994
Firstpage
562
Abstract
Defines special algorithms working directly in screen space for synthetical animation. These take place on synthetical animation based on spatio-temporal interpolation which is a 4D interpolation with three dimensions in space and one in time. In order to avoid heavy memory storage and calculations, I discuss 3D (two for the space adding to one for the time) interpolation between two key frames resulting from the projection of two 3D scenes. Extension to 4D interpolation is discussed for some special algorithms. Pixels, segments, triangles (end-points stored during the projection) matching with a spatial linear interpolation, or combination for the end-points to be applied on the triangularisation, is the most common structure used in modelisation. The method is extended to non-linear interpolation. This way permits to reduce bad visual effects and computation time which, by so alleviating one of the most important problems in synthetical animation, conciliates detailed graphical quality with real time
Keywords
computer animation; image matching; interpolation; 4D interpolation; advanced interpolation; bad visual effects; computation time; graphical quality; heavy memory storage; modelisation; nonlinear interpolation; screen space; spatio-temporal interpolation; special algorithms; synthetical animation; Animation; Computer architecture; Equations; Graphics; Interpolation; Layout; Ray tracing; Testing; Visual effects; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Processing, 1994. Proceedings. ICIP-94., IEEE International Conference
Conference_Location
Austin, TX
Print_ISBN
0-8186-6952-7
Type
conf
DOI
10.1109/ICIP.1994.413743
Filename
413743
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