DocumentCode
2110741
Title
Developing a Repeated Multi-agent Constant-Sum Game Algorithm Using Human Computation
Author
Harris, C.G.
Author_Institution
Inf. Program, Univ. of Iowa, Iowa City, IA, USA
Volume
2
fYear
2012
fDate
4-7 Dec. 2012
Firstpage
390
Lastpage
394
Abstract
In repeated multi-agent constant-sum games, each player´s objective is to maximize control over a finite set of resources. We introduce Tens potter, an easy-to-use publicly-available game designed to allow human players to compete as agents against a machine algorithm. The algorithm learns play strategies from humans, reduces them to nine basic strategies, and uses this knowledge to build and adapt its collusion strategy. We use a tournament format to test our algorithm against human players as well as against other established multi-agent algorithms taken from the literature. Through these tournament experiments, we demonstrate how learning techniques adapted using human computation - formation obtained from both human and machine inputs - can contribute to the development of an algorithm able to defeat two well-established multi-agent machine algorithms in tournament play.
Keywords
computer games; learning (artificial intelligence); multi-agent systems; Tens potter; collusion strategy; easy-to-use publicly-available game; human computation; human players; learning techniques; multiagent algorithms; multiagent constant-sum game algorithm; multiagent constant-sum games; multiagent machine algorithms; play strategy; tournament format; tournament play; Android-based games; Tenspotter; constant-sum games; human computation; intelligent agents; multi-agent games;
fLanguage
English
Publisher
ieee
Conference_Titel
Web Intelligence and Intelligent Agent Technology (WI-IAT), 2012 IEEE/WIC/ACM International Conferences on
Conference_Location
Macau
Print_ISBN
978-1-4673-6057-9
Type
conf
DOI
10.1109/WI-IAT.2012.175
Filename
6511598
Link To Document