• DocumentCode
    2113173
  • Title

    Interactive Dynamic Water Surface Fast Rendering Algorithm

  • Author

    Bo, Qin ; Shuran, Yao ; Cui, Xie

  • Author_Institution
    Dept. of Comput. Sci. & Technol., Ocean Univ. of China, Qingdao
  • Volume
    1
  • fYear
    2008
  • fDate
    20-22 Dec. 2008
  • Firstpage
    691
  • Lastpage
    695
  • Abstract
    Dynamic water surface simulation is an important part of simulating natural scene. Ben Humphrey used projection texture mapping, depth texture and mobile texture to render dynamic water surface and got a good result. In this paper, an improvement method will presented for speeding up its rendering speed and enhancing the rendering effects. It uses a viewpoint correlative method to replace depth texture for rendering the refractive effect and adds three parameters to control the direction of water movement, light intensity and size of waves. By interactive adjusting these parameters, the method can simulate the different states of the water surface. The experiment results show that this method can get faster rendering efficiency and more realistic effect.
  • Keywords
    rendering (computer graphics); Humphrey used projection texture mapping; depth texture; interactive dynamic water surface fast rendering algorithm; mobile texture; viewpoint correlative method; GLSL; GPU; interaction; water simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Science and Engineering, 2008. ISISE '08. International Symposium on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-4244-2727-4
  • Type

    conf

  • DOI
    10.1109/ISISE.2008.203
  • Filename
    4732308