DocumentCode :
2113173
Title :
Interactive Dynamic Water Surface Fast Rendering Algorithm
Author :
Bo, Qin ; Shuran, Yao ; Cui, Xie
Author_Institution :
Dept. of Comput. Sci. & Technol., Ocean Univ. of China, Qingdao
Volume :
1
fYear :
2008
fDate :
20-22 Dec. 2008
Firstpage :
691
Lastpage :
695
Abstract :
Dynamic water surface simulation is an important part of simulating natural scene. Ben Humphrey used projection texture mapping, depth texture and mobile texture to render dynamic water surface and got a good result. In this paper, an improvement method will presented for speeding up its rendering speed and enhancing the rendering effects. It uses a viewpoint correlative method to replace depth texture for rendering the refractive effect and adds three parameters to control the direction of water movement, light intensity and size of waves. By interactive adjusting these parameters, the method can simulate the different states of the water surface. The experiment results show that this method can get faster rendering efficiency and more realistic effect.
Keywords :
rendering (computer graphics); Humphrey used projection texture mapping; depth texture; interactive dynamic water surface fast rendering algorithm; mobile texture; viewpoint correlative method; GLSL; GPU; interaction; water simulation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Science and Engineering, 2008. ISISE '08. International Symposium on
Conference_Location :
Shanghai
Print_ISBN :
978-1-4244-2727-4
Type :
conf
DOI :
10.1109/ISISE.2008.203
Filename :
4732308
Link To Document :
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