DocumentCode
2113173
Title
Interactive Dynamic Water Surface Fast Rendering Algorithm
Author
Bo, Qin ; Shuran, Yao ; Cui, Xie
Author_Institution
Dept. of Comput. Sci. & Technol., Ocean Univ. of China, Qingdao
Volume
1
fYear
2008
fDate
20-22 Dec. 2008
Firstpage
691
Lastpage
695
Abstract
Dynamic water surface simulation is an important part of simulating natural scene. Ben Humphrey used projection texture mapping, depth texture and mobile texture to render dynamic water surface and got a good result. In this paper, an improvement method will presented for speeding up its rendering speed and enhancing the rendering effects. It uses a viewpoint correlative method to replace depth texture for rendering the refractive effect and adds three parameters to control the direction of water movement, light intensity and size of waves. By interactive adjusting these parameters, the method can simulate the different states of the water surface. The experiment results show that this method can get faster rendering efficiency and more realistic effect.
Keywords
rendering (computer graphics); Humphrey used projection texture mapping; depth texture; interactive dynamic water surface fast rendering algorithm; mobile texture; viewpoint correlative method; GLSL; GPU; interaction; water simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Science and Engineering, 2008. ISISE '08. International Symposium on
Conference_Location
Shanghai
Print_ISBN
978-1-4244-2727-4
Type
conf
DOI
10.1109/ISISE.2008.203
Filename
4732308
Link To Document