DocumentCode
2115148
Title
An Algorithm for Natural Phenomena Simulation Based on Video Texture Synthesis
Author
Cheng Li ; Dan Xu ; Wen-hua Qian
Author_Institution
Dept. of Comput. Sci. & Eng. Sch. of Inf. Sci. & Eng., Yunnan Univ., Kunming
Volume
2
fYear
2008
fDate
20-22 Dec. 2008
Firstpage
276
Lastpage
279
Abstract
This paper proposed an improved video-based texture synthesis approach for simulating realistic natural phenomena. The algorithm measures similarity of every two frames to determine a preliminary playing sequence and then divide the preliminary playing sequence into several subsequences with different frame-to-frame delay so as to remove visual discontinuities. For removing the abrupt change from the last frame to the first frame in the video loop, at first our algorithm determines the cycle of the preliminary playing sequence. Then the algorithm chooses several frames from the preliminary playing sequence based on the cycle and divides every single chosen frame or every single chosen subsequence into patches, which depends on the cycle of video. At last the algorithm re-organizes these patches into a final playing sequence. The experiment results indicate that our algorithm is easy to synthesize realistic effects of natural surrounding video.
Keywords
image sequences; image texture; video signal processing; natural phenomena simulation; preliminary playing sequence; video loop; video texture synthesis; final playing sequence; preliminary playing sequence; video texture;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Science and Engineering, 2008. ISISE '08. International Symposium on
Conference_Location
Shanghai
Print_ISBN
978-1-4244-2727-4
Type
conf
DOI
10.1109/ISISE.2008.181
Filename
4732393
Link To Document