• DocumentCode
    2115148
  • Title

    An Algorithm for Natural Phenomena Simulation Based on Video Texture Synthesis

  • Author

    Cheng Li ; Dan Xu ; Wen-hua Qian

  • Author_Institution
    Dept. of Comput. Sci. & Eng. Sch. of Inf. Sci. & Eng., Yunnan Univ., Kunming
  • Volume
    2
  • fYear
    2008
  • fDate
    20-22 Dec. 2008
  • Firstpage
    276
  • Lastpage
    279
  • Abstract
    This paper proposed an improved video-based texture synthesis approach for simulating realistic natural phenomena. The algorithm measures similarity of every two frames to determine a preliminary playing sequence and then divide the preliminary playing sequence into several subsequences with different frame-to-frame delay so as to remove visual discontinuities. For removing the abrupt change from the last frame to the first frame in the video loop, at first our algorithm determines the cycle of the preliminary playing sequence. Then the algorithm chooses several frames from the preliminary playing sequence based on the cycle and divides every single chosen frame or every single chosen subsequence into patches, which depends on the cycle of video. At last the algorithm re-organizes these patches into a final playing sequence. The experiment results indicate that our algorithm is easy to synthesize realistic effects of natural surrounding video.
  • Keywords
    image sequences; image texture; video signal processing; natural phenomena simulation; preliminary playing sequence; video loop; video texture synthesis; final playing sequence; preliminary playing sequence; video texture;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Science and Engineering, 2008. ISISE '08. International Symposium on
  • Conference_Location
    Shanghai
  • Print_ISBN
    978-1-4244-2727-4
  • Type

    conf

  • DOI
    10.1109/ISISE.2008.181
  • Filename
    4732393