• DocumentCode
    2116844
  • Title

    Computation principles for the development of visual skills in robotics

  • Author

    Bianco, Giovanni M. ; Fiorini, Paolo

  • Author_Institution
    Verona Univ., Italy
  • Volume
    3
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    1638
  • Abstract
    Different working principles are often considered when different visual behaviors are implemented in an agent. This occurs basically because the physical interaction between the behavior and the environment is not studied in depth. The paper shows how apparently different visual behaviors share common theoretical principles for their working mechanism. In particular properties related to the navigation vector field they compute in the environment, provide a base to explain visual learning, guidance, topological navigation, sub goal placement, obstacle avoidance and navigation enhancement. To handle the mathematics of a vector field robust tools are needed. Techniques borrowed from computer vision literature provide the necessary mathematical tools. All behaviors described have been tested in real robots. On going research is still in progress for topological navigation and subgoal placement
  • Keywords
    learning (artificial intelligence); mobile robots; path planning; robot vision; computation principles; computer vision; guidance; navigation enhancement; navigation vector field; obstacle avoidance; physical interaction; robotics; sub goal placement; topological navigation; visual behaviors; visual learning; visual skills; Computer vision; Gratings; Mathematical analysis; Mathematics; Navigation; Neural networks; Particle measurements; Robot vision systems; Robustness; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Robots and Systems, 2001. Proceedings. 2001 IEEE/RSJ International Conference on
  • Conference_Location
    Maui, HI
  • Print_ISBN
    0-7803-6612-3
  • Type

    conf

  • DOI
    10.1109/IROS.2001.977213
  • Filename
    977213