DocumentCode :
2117674
Title :
Playing games as a way to improve automatic image annotation
Author :
Jesus, Rui ; Goncalves, Duarte ; Abrantes, Arnaldo J. ; Correia, Nuno
Author_Institution :
New Univ. of Lisbon, Lisbon
fYear :
2008
fDate :
23-28 June 2008
Firstpage :
1
Lastpage :
8
Abstract :
Image annotation is hard to do in an automatic way. In this paper, we propose a framework for image annotation that combines the benefits of three paradigms: automatic annotation, human intervention and entertainment activities. We also describe our proposal inside this framework, the ASAA (application for semi-automatic annotation) interface, a new computer game for image tagging. The application has a 3D game interface, and is supported by a game engine that uses a system for automatic image classification and gestural input to play the game. We present results of the performance of semantic models obtained with a training set enlarged by images annotated during the game activity as well as usability tests of the application.
Keywords :
computer games; gesture recognition; image classification; 3D game interface; application-for-semiautomatic annotation interface; automatic image classification; computer game; entertainment activity; gesture-based automatic image annotation game; human intervention; image tagging; semantic model; usability test; Application software; Computer interfaces; Engines; Humans; Image classification; Image retrieval; Machine learning; Proposals; Tagging; Usability;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Vision and Pattern Recognition Workshops, 2008. CVPRW '08. IEEE Computer Society Conference on
Conference_Location :
Anchorage, AK
ISSN :
2160-7508
Print_ISBN :
978-1-4244-2339-2
Electronic_ISBN :
2160-7508
Type :
conf
DOI :
10.1109/CVPRW.2008.4563045
Filename :
4563045
Link To Document :
بازگشت