• DocumentCode
    2117674
  • Title

    Playing games as a way to improve automatic image annotation

  • Author

    Jesus, Rui ; Goncalves, Duarte ; Abrantes, Arnaldo J. ; Correia, Nuno

  • Author_Institution
    New Univ. of Lisbon, Lisbon
  • fYear
    2008
  • fDate
    23-28 June 2008
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    Image annotation is hard to do in an automatic way. In this paper, we propose a framework for image annotation that combines the benefits of three paradigms: automatic annotation, human intervention and entertainment activities. We also describe our proposal inside this framework, the ASAA (application for semi-automatic annotation) interface, a new computer game for image tagging. The application has a 3D game interface, and is supported by a game engine that uses a system for automatic image classification and gestural input to play the game. We present results of the performance of semantic models obtained with a training set enlarged by images annotated during the game activity as well as usability tests of the application.
  • Keywords
    computer games; gesture recognition; image classification; 3D game interface; application-for-semiautomatic annotation interface; automatic image classification; computer game; entertainment activity; gesture-based automatic image annotation game; human intervention; image tagging; semantic model; usability test; Application software; Computer interfaces; Engines; Humans; Image classification; Image retrieval; Machine learning; Proposals; Tagging; Usability;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Vision and Pattern Recognition Workshops, 2008. CVPRW '08. IEEE Computer Society Conference on
  • Conference_Location
    Anchorage, AK
  • ISSN
    2160-7508
  • Print_ISBN
    978-1-4244-2339-2
  • Electronic_ISBN
    2160-7508
  • Type

    conf

  • DOI
    10.1109/CVPRW.2008.4563045
  • Filename
    4563045