DocumentCode
2121314
Title
From Time Replacement to Gross Replacement: The Effect of Online Virtual Game on Real Economy
Author
Peng, Hui ; Wu, Hong
Author_Institution
Sch. of Econ. of Manage., Beijing Univ. of Posts & Telecommun., Beijing
fYear
2009
fDate
3-5 April 2009
Firstpage
64
Lastpage
69
Abstract
With the activities in the online virtual world becoming more and more complex, online virtual world seems to have developing into a virtual economy. This article develops a gross replacement model to analyze the effect of online virtual activities on the macro-economy. We propose that virtual activities, which include in-world activities and inter-world activity, do generate economic value and affect the macro-economy through three ways: when game-players allocate more time in virtual world and replace their real-world activities with virtual activities, it could generate the replacement effect on real gross domestic product and transfer effect on gross virtual product in the virtual world at the same time, but also increase complementary effect on the real income generated by the network industry. Results from survey proved that there exists the replacement effect. We developed a method of measuring the three effects of the virtual activity on real economy. Data from Second Life demonstrates that the virtual game has positive effect on the real GDP. Finally, we propose the suggestion that virtual economic activities should be included into the Mega-GDP to reflect the effect of network on the whole economy.
Keywords
computer games; economic indicators; leisure industry; macroeconomics; virtual enterprises; virtual reality; gross domestic product; gross replacement; gross replacement model; gross virtual product; macroeconomy; network industry; online virtual game; online virtual world; real economy; virtual economic activities; virtual economy; Conference management; Economic indicators; Engineering management; IP networks; Industrial economics; Information management; Intelligent networks; Second Life; Statistics; Toy industry; game players; replacement of GDP; time distribution; virtual economy;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Management and Engineering, 2009. ICIME '09. International Conference on
Conference_Location
Kuala Lumpur
Print_ISBN
978-0-7695-3595-1
Type
conf
DOI
10.1109/ICIME.2009.81
Filename
5076999
Link To Document