• DocumentCode
    2122944
  • Title

    Interactive SPEEDES

  • Author

    Steinman, Jeff S.

  • Author_Institution
    Jet Propulsion Lab., California Inst. of Technol., Pasadena, CA, USA
  • fYear
    1991
  • fDate
    1-5 Apr 1991
  • Firstpage
    149
  • Lastpage
    158
  • Abstract
    Interactive parallel simulations involving humans or external software modules can be difficult to support. While many parallel simulation algorithms avoid acknowledging the need for external interactions, most real-world applications demand this capability. A new general purpose synchronous parallel environment for emulation and discrete event simulation (SPEEDES) has been developed which easily supports interactive simulations. The SPEEDES algorithm is described, basic elements of interactive simulations are discussed, and the solution which was implemented in SPEEDES is given
  • Keywords
    discrete event simulation; interactive systems; interactive parallel simulations; synchronous parallel environment for emulation and discrete event simulation; Aerospace simulation; Application software; Computational modeling; Computer graphics; Computer simulation; Discrete event simulation; Emulation; Humans; Laboratories; Propulsion;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Simulation Symposium, 1991., Proceedings of the 24th Annual
  • Conference_Location
    New Orleans, LA
  • Print_ISBN
    0-8186-2169-9
  • Type

    conf

  • DOI
    10.1109/SIMSYM.1991.151499
  • Filename
    151499