DocumentCode
2122944
Title
Interactive SPEEDES
Author
Steinman, Jeff S.
Author_Institution
Jet Propulsion Lab., California Inst. of Technol., Pasadena, CA, USA
fYear
1991
fDate
1-5 Apr 1991
Firstpage
149
Lastpage
158
Abstract
Interactive parallel simulations involving humans or external software modules can be difficult to support. While many parallel simulation algorithms avoid acknowledging the need for external interactions, most real-world applications demand this capability. A new general purpose synchronous parallel environment for emulation and discrete event simulation (SPEEDES) has been developed which easily supports interactive simulations. The SPEEDES algorithm is described, basic elements of interactive simulations are discussed, and the solution which was implemented in SPEEDES is given
Keywords
discrete event simulation; interactive systems; interactive parallel simulations; synchronous parallel environment for emulation and discrete event simulation; Aerospace simulation; Application software; Computational modeling; Computer graphics; Computer simulation; Discrete event simulation; Emulation; Humans; Laboratories; Propulsion;
fLanguage
English
Publisher
ieee
Conference_Titel
Simulation Symposium, 1991., Proceedings of the 24th Annual
Conference_Location
New Orleans, LA
Print_ISBN
0-8186-2169-9
Type
conf
DOI
10.1109/SIMSYM.1991.151499
Filename
151499
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