• DocumentCode
    2125073
  • Title

    Optimized wavelet-based texture representation and streaming for GPU texture mapping

  • Author

    Andries, Bob ; Lemeire, Jan ; Munteanu, Adrian

  • Author_Institution
    Dept. of Electron. & Inf., Vrije Univ. Brussel, Brussels, Belgium
  • fYear
    2015
  • fDate
    9-12 Jan. 2015
  • Firstpage
    651
  • Lastpage
    652
  • Abstract
    Texture compression is an important tool in real time texture mapping on several levels. Besides from increasing sampling performance due to cache efficiency and lower memory requirements, it can significantly decrease texture loading times. In bandwidth constrained situations, a texture streaming system is not always able to load the required texture data in time, either stalling the visualization or forcing the use of a placeholder texture. In this paper we propose a wavelet-based texture representation and streaming system which optimizes for maximal visual quality within bandwidth and real time constraints.
  • Keywords
    graphics processing units; image coding; image texture; wavelet transforms; GPU texture mapping; optimized wavelet-based texture representation; real time texture mapping; texture compression; texture streaming system; Bandwidth; Graphics processing units; Image coding; Loading; Real-time systems; Spatial resolution;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics (ICCE), 2015 IEEE International Conference on
  • Conference_Location
    Las Vegas, NV
  • Print_ISBN
    978-1-4799-7542-6
  • Type

    conf

  • DOI
    10.1109/ICCE.2015.7066565
  • Filename
    7066565