DocumentCode :
2125285
Title :
An Algorithm for Computing the Minimum Distance between Two Convex Polyhedra in Three-Dimensional Space
Author :
Hui, Liu ; Hanjun, Jin
Author_Institution :
Coll. of Hydropower & Inf., Huazhong Univ. of Sci. & Technol., Wuhan
fYear :
2008
fDate :
21-22 Dec. 2008
Firstpage :
313
Lastpage :
317
Abstract :
Efficient and exact collision detection is very important to improving reality and enhancing immersion in virtual environment. A fast algorithm for computing the minimum distance between two convex polyhedra is presented. Any polyhedral objects can be represented as convex hulls of its vertex value in three-dimensional space. The vertex representation of the convex polyhedral is used to calculate the distance between two static convex objects. The algorithm transform the collision detection problem into non-linear programming problem of computing the minimum distance between two objects, and then detect collision by the value of minimum distance. The simulation results demonstrate the performance of the new method.
Keywords :
collision avoidance; control engineering computing; mobile robots; nonlinear programming; virtual reality; collision detection problem; convex hulls; convex polyhedral; nonlinear programming problem; polyhedral objects; static convex objects; three-dimensional space; vertex representation; virtual environment; Change detection algorithms; Computational modeling; Educational institutions; Hydroelectric power generation; Interference; Knowledge acquisition; Mathematical model; Object detection; Space technology; Virtual environment; Collision detection; Convex hull; Convex polyhedron; Minimum distance; Optimization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Knowledge Acquisition and Modeling, 2008. KAM '08. International Symposium on
Conference_Location :
Wuhan
Print_ISBN :
978-0-7695-3488-6
Type :
conf
DOI :
10.1109/KAM.2008.69
Filename :
4732836
Link To Document :
بازگشت