DocumentCode :
2126334
Title :
Mesh Simplification Based on Texture Connected Areas
Author :
Hao, Aimin ; Wang, Zhen ; Li, Shuai ; Song, Feng
Author_Institution :
State Key Lab. of Virtual Reality Technol. & Syst., Beihang Univ., Beijing, China
fYear :
2009
fDate :
17-19 Oct. 2009
Firstpage :
1
Lastpage :
7
Abstract :
We present a simplification method based on texture connected areas (TCAs for short) in which all vertices in the same position have the same texture coordinates. Firstly, we calculate the local weight for each edge in a TCA by taking into account the edge´s space length and texture length. Then based on TCAs which contain the edge, we get a global weight for it. Finally, based on edge collapses, edges with smallest weight from the minimum heap will be removed continuously until we get the goal. Because this method is based on TCAs which represent the semantics of a mesh and takes into consideration the local and global information of an edge on meshes, it can effectively avoid the distortion of textures and maintain their visual characteristics.
Keywords :
computational geometry; computer graphics; image texture; edge collapse; mesh simplification; texture connected areas; Costs; Face detection; Frequency; Geometry; Humans; Indexing; Laboratories; Productivity; Sun; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Image and Signal Processing, 2009. CISP '09. 2nd International Congress on
Conference_Location :
Tianjin
Print_ISBN :
978-1-4244-4129-7
Electronic_ISBN :
978-1-4244-4131-0
Type :
conf
DOI :
10.1109/CISP.2009.5303025
Filename :
5303025
Link To Document :
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