• DocumentCode
    2128847
  • Title

    Challenges in Requirements Engineering for Mobile Games Development: The Meantime Case Study

  • Author

    Alves, Carina ; Ramalho, Geber ; Damasceno, Alexandre

  • Author_Institution
    Univ. Fed. de Pernambuco, Recife
  • fYear
    2007
  • fDate
    15-19 Oct. 2007
  • Firstpage
    275
  • Lastpage
    280
  • Abstract
    The development of new market-driven software products involves several challenges for the requirements engineering process. The challenges are deeper in the case these products are mobile video games. In particular, the mobile games must satisfy a number of critical non-functional requirements (e.g. portability, gameplay, emotional issues). In addition to that, mobile games are developed for mass market, demanding from the development team to understand the requirements of very diverse and sometimes unknown groups of stakeholders. This paper presents the experience of meantime, a global mobile game developing company, in conducting requirements engineering activities during the development of the Frogman game. It also presents some lessons learned in the process.
  • Keywords
    computer games; software engineering; Frogman game; market-driven software products; mass market; mobile video games; Application software; Asia; Games; Job production systems; Mobile handsets; Programming; Supply chains; Telephone sets; Testing; Toy industry;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Requirements Engineering Conference, 2007. RE '07. 15th IEEE International
  • Conference_Location
    Delhi
  • ISSN
    1090-705X
  • Print_ISBN
    978-0-7695-2935-6
  • Type

    conf

  • DOI
    10.1109/RE.2007.53
  • Filename
    4384191