DocumentCode
2128847
Title
Challenges in Requirements Engineering for Mobile Games Development: The Meantime Case Study
Author
Alves, Carina ; Ramalho, Geber ; Damasceno, Alexandre
Author_Institution
Univ. Fed. de Pernambuco, Recife
fYear
2007
fDate
15-19 Oct. 2007
Firstpage
275
Lastpage
280
Abstract
The development of new market-driven software products involves several challenges for the requirements engineering process. The challenges are deeper in the case these products are mobile video games. In particular, the mobile games must satisfy a number of critical non-functional requirements (e.g. portability, gameplay, emotional issues). In addition to that, mobile games are developed for mass market, demanding from the development team to understand the requirements of very diverse and sometimes unknown groups of stakeholders. This paper presents the experience of meantime, a global mobile game developing company, in conducting requirements engineering activities during the development of the Frogman game. It also presents some lessons learned in the process.
Keywords
computer games; software engineering; Frogman game; market-driven software products; mass market; mobile video games; Application software; Asia; Games; Job production systems; Mobile handsets; Programming; Supply chains; Telephone sets; Testing; Toy industry;
fLanguage
English
Publisher
ieee
Conference_Titel
Requirements Engineering Conference, 2007. RE '07. 15th IEEE International
Conference_Location
Delhi
ISSN
1090-705X
Print_ISBN
978-0-7695-2935-6
Type
conf
DOI
10.1109/RE.2007.53
Filename
4384191
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