DocumentCode :
2128847
Title :
Challenges in Requirements Engineering for Mobile Games Development: The Meantime Case Study
Author :
Alves, Carina ; Ramalho, Geber ; Damasceno, Alexandre
Author_Institution :
Univ. Fed. de Pernambuco, Recife
fYear :
2007
fDate :
15-19 Oct. 2007
Firstpage :
275
Lastpage :
280
Abstract :
The development of new market-driven software products involves several challenges for the requirements engineering process. The challenges are deeper in the case these products are mobile video games. In particular, the mobile games must satisfy a number of critical non-functional requirements (e.g. portability, gameplay, emotional issues). In addition to that, mobile games are developed for mass market, demanding from the development team to understand the requirements of very diverse and sometimes unknown groups of stakeholders. This paper presents the experience of meantime, a global mobile game developing company, in conducting requirements engineering activities during the development of the Frogman game. It also presents some lessons learned in the process.
Keywords :
computer games; software engineering; Frogman game; market-driven software products; mass market; mobile video games; Application software; Asia; Games; Job production systems; Mobile handsets; Programming; Supply chains; Telephone sets; Testing; Toy industry;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Requirements Engineering Conference, 2007. RE '07. 15th IEEE International
Conference_Location :
Delhi
ISSN :
1090-705X
Print_ISBN :
978-0-7695-2935-6
Type :
conf
DOI :
10.1109/RE.2007.53
Filename :
4384191
Link To Document :
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