DocumentCode :
2129594
Title :
Level-of-Detail Volume Rendering via 3D Textures
Author :
Zimmermann, Kurt ; Westermann, Rüdiger ; Ertl, Thomas ; Hansen, Chuck ; Weiler, Manfred
fYear :
2000
fDate :
9-10 Oct. 2000
Firstpage :
7
Lastpage :
13
Abstract :
In this paper we present an adaptive approach to volume rendering via 3D textures at arbitrary levels of detail. The algorithm has been designed to enable interactive exploration of large-scale data sets while providing user-adjustable resolution levels. A texture map hierarchy is constructed in a way that minimizes the amount of texture memory with respect to the power-of-two restriction imposed by OpenGL implementations. In addition, our hierarchical level-of-detail representation guarantees consistent interpolation between different resolution levels. Special attention has been paid to the fixing of rendering artifacts that are introduced by non-corrected opacities at level transitions. By adapting the sample slice distance with regard to the desired level-of-detail, the number of texture lookups is reduced significantly.
Keywords :
Algorithm design and analysis; Data visualization; Engines; Graphics; Hardware; Interactive systems; Interpolation; Large-scale systems; Permission; Rendering (computer graphics);
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Volume Visualization, 2000. VV 2000. IEEE Symposium on
Conference_Location :
Salt Lake City, UT, USA
Print_ISBN :
1-58113-308-1
Type :
conf
DOI :
10.1109/VV.2000.10010
Filename :
4384228
Link To Document :
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