• DocumentCode
    2129594
  • Title

    Level-of-Detail Volume Rendering via 3D Textures

  • Author

    Zimmermann, Kurt ; Westermann, Rüdiger ; Ertl, Thomas ; Hansen, Chuck ; Weiler, Manfred

  • fYear
    2000
  • fDate
    9-10 Oct. 2000
  • Firstpage
    7
  • Lastpage
    13
  • Abstract
    In this paper we present an adaptive approach to volume rendering via 3D textures at arbitrary levels of detail. The algorithm has been designed to enable interactive exploration of large-scale data sets while providing user-adjustable resolution levels. A texture map hierarchy is constructed in a way that minimizes the amount of texture memory with respect to the power-of-two restriction imposed by OpenGL implementations. In addition, our hierarchical level-of-detail representation guarantees consistent interpolation between different resolution levels. Special attention has been paid to the fixing of rendering artifacts that are introduced by non-corrected opacities at level transitions. By adapting the sample slice distance with regard to the desired level-of-detail, the number of texture lookups is reduced significantly.
  • Keywords
    Algorithm design and analysis; Data visualization; Engines; Graphics; Hardware; Interactive systems; Interpolation; Large-scale systems; Permission; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Volume Visualization, 2000. VV 2000. IEEE Symposium on
  • Conference_Location
    Salt Lake City, UT, USA
  • Print_ISBN
    1-58113-308-1
  • Type

    conf

  • DOI
    10.1109/VV.2000.10010
  • Filename
    4384228