DocumentCode
2129594
Title
Level-of-Detail Volume Rendering via 3D Textures
Author
Zimmermann, Kurt ; Westermann, Rüdiger ; Ertl, Thomas ; Hansen, Chuck ; Weiler, Manfred
fYear
2000
fDate
9-10 Oct. 2000
Firstpage
7
Lastpage
13
Abstract
In this paper we present an adaptive approach to volume rendering via 3D textures at arbitrary levels of detail. The algorithm has been designed to enable interactive exploration of large-scale data sets while providing user-adjustable resolution levels. A texture map hierarchy is constructed in a way that minimizes the amount of texture memory with respect to the power-of-two restriction imposed by OpenGL implementations. In addition, our hierarchical level-of-detail representation guarantees consistent interpolation between different resolution levels. Special attention has been paid to the fixing of rendering artifacts that are introduced by non-corrected opacities at level transitions. By adapting the sample slice distance with regard to the desired level-of-detail, the number of texture lookups is reduced significantly.
Keywords
Algorithm design and analysis; Data visualization; Engines; Graphics; Hardware; Interactive systems; Interpolation; Large-scale systems; Permission; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Volume Visualization, 2000. VV 2000. IEEE Symposium on
Conference_Location
Salt Lake City, UT, USA
Print_ISBN
1-58113-308-1
Type
conf
DOI
10.1109/VV.2000.10010
Filename
4384228
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