Title :
Time Critical Isosurface Refinement and Smoothing
Author :
Bajaj, C.L. ; Pascucci, V.
Abstract :
Multi-resolution data-structures and algorithms are key in Visualization to achieve real-time interaction with large data-sets. Research has been primarily focused on the off-line construction of such representations mostly using decimation schemes. Drawbacks of this class of approaches include: (i) the inability to maintain interactivity when the displayed surface changes frequently, (ii) inability to control the global geometry of the embedding (no self-intersections) of any approximated level of detail of the output surface. In this paper we introduce a technique for on-line construction and smoothing of progressive isosurfaces (see Figure 1). Our hybrid approach combines the flexibility of a progressive multi-resolution representation with the advantages of a recursive subdivision scheme. Our main contributions are: (i) a progressive algorithm that builds a multi-resolution surface by successive refinements so that a coarse representation of the output is generated as soon as a coarse representation of the input is provided, (ii) application of the same scheme to smooth the surface by means of a 3D recursive subdivision rule, (iii) a multi-resolution representation where any adaptively selected level of detail surface is guaranteed to be free of self-intersections.
Keywords :
Displays; Energy resolution; Isosurfaces; Laboratories; Multiresolution analysis; Runtime; Smoothing methods; Solid modeling; Surface reconstruction; Visualization; consistent embedding; multi-resolution data structures; progressive algorithms; recursive subdivision; smooth isosurfaces;
Conference_Titel :
Volume Visualization, 2000. VV 2000. IEEE Symposium on
Conference_Location :
Salt Lake City, UT, USA
Print_ISBN :
1-58113-308-1
DOI :
10.1109/VV.2000.10013