• DocumentCode
    2129725
  • Title

    Bridging distance with distributed tangible technologies: An educational game for learning to tell the time

  • Author

    Harfield, Antony ; Tongpliew, Narawit ; Choothong, Aekkarach

  • Author_Institution
    Department of Computer Science and Information Technology, Faculty of Science, Naresuan University, Phitsanulok, Thailand
  • fYear
    2013
  • fDate
    Jan. 31 2013-Feb. 1 2013
  • Firstpage
    184
  • Lastpage
    186
  • Abstract
    This paper describes the implementation of an educational game for learning to tell the time that relies on a tangible user interface to offer physical interaction between learners in different locations. The game involves the learner physically moving their arms and hands in direct correspondence with the hands of a clock on the computer. The learner is able to physically interact with the game using the sensors in a controller in the learner´s hand. Using this tangible technology, an educational game for ‘telling the time’ is introduced. This application builds upon previous research that has focused on enhancing educational technology using tangible user interfaces between learners situation in different locations. The contribution of this paper is in providing further evidence of how ‘distributed tangible technologies’ can provide an enhanced sense of physical presence in virtual human-to-human communication.
  • Keywords
    Clocks; Computer architecture; Computers; Educational institutions; Educational technology; Games; User interfaces; educational technology; human computer interaction; tangible user interfaces;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Knowledge and Smart Technology (KST), 2013 5th International Conference on
  • Conference_Location
    Chonburi, Thailand
  • Print_ISBN
    978-1-4673-4850-8
  • Type

    conf

  • DOI
    10.1109/KST.2013.6512814
  • Filename
    6512814