DocumentCode
2129725
Title
Bridging distance with distributed tangible technologies: An educational game for learning to tell the time
Author
Harfield, Antony ; Tongpliew, Narawit ; Choothong, Aekkarach
Author_Institution
Department of Computer Science and Information Technology, Faculty of Science, Naresuan University, Phitsanulok, Thailand
fYear
2013
fDate
Jan. 31 2013-Feb. 1 2013
Firstpage
184
Lastpage
186
Abstract
This paper describes the implementation of an educational game for learning to tell the time that relies on a tangible user interface to offer physical interaction between learners in different locations. The game involves the learner physically moving their arms and hands in direct correspondence with the hands of a clock on the computer. The learner is able to physically interact with the game using the sensors in a controller in the learner´s hand. Using this tangible technology, an educational game for ‘telling the time’ is introduced. This application builds upon previous research that has focused on enhancing educational technology using tangible user interfaces between learners situation in different locations. The contribution of this paper is in providing further evidence of how ‘distributed tangible technologies’ can provide an enhanced sense of physical presence in virtual human-to-human communication.
Keywords
Clocks; Computer architecture; Computers; Educational institutions; Educational technology; Games; User interfaces; educational technology; human computer interaction; tangible user interfaces;
fLanguage
English
Publisher
ieee
Conference_Titel
Knowledge and Smart Technology (KST), 2013 5th International Conference on
Conference_Location
Chonburi, Thailand
Print_ISBN
978-1-4673-4850-8
Type
conf
DOI
10.1109/KST.2013.6512814
Filename
6512814
Link To Document