DocumentCode
2131560
Title
Performance Enhancement in MMOGs Using Entity Types
Author
de Oliveira, Jauvane C. ; Ahmed, Dewan Tanvir ; Shirmohammadi, Shervin
Author_Institution
Univ. of Ottawa, Ottawa
fYear
2007
fDate
22-26 Oct. 2007
Firstpage
25
Lastpage
30
Abstract
State management is a fundamental requirement of multi-user applications like distributed simulations or networked games. The quality of the experience of such applications heavily depends on synchronous communication. The movement of an entity from one logical zone into another initiates reorganization of the peer-to-peer structure and eventually ruins synchronous interactions. The frequent nature of such event in the distributed simulations has significant impact on the performance and cannot be ignored. In this paper, we present a performance enhancement mechanism considering the physical attributes of the entities. We demonstrate that clustering the entities based on their physical characteristics or behavior significantly reduces peer- to-peer structural reformation penalties. The effectiveness of such clustering mechanism is simulated and analyzed in the context MMOG.
Keywords
computer games; digital simulation; pattern clustering; peer-to-peer computing; MMGO performance enhancement; clustering mechanism simulation; distributed simulation; entity types; massively multiplayer online game; multi user application; peer-to-peer structure reformation penality; Analytical models; Application software; Collaboration; Computational modeling; Computer simulation; Delay; Information technology; Peer to peer computing; Scalability; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Distributed Simulation and Real-Time Applications, 2007. DS-RT 2007. 11th IEEE International Symposium
Conference_Location
Chania
ISSN
1550-6525
Print_ISBN
978-0-7695-3011-6
Type
conf
DOI
10.1109/DS-RT.2007.35
Filename
4384526
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