DocumentCode :
2132152
Title :
Animating a Chinese interactive virtual character
Author :
Mu, Kaihui ; Tao, Jianhua ; Yang, Minghao
Author_Institution :
Nat. Lab. of Pattern Recognition (NLPR), Beijing, China
fYear :
2011
fDate :
18-21 Sept. 2011
Firstpage :
1
Lastpage :
5
Abstract :
This paper creates a Chinese interactive virtual character based on multi-modal mapping and rules, which receives information from the input modules and generates audio and visual speech, face expressions and body animations. The audio and visual speech are synthesized from the input text by multi-modal mapping, while face expressions and body movements are rule-based driven by emotion states. All of the original animations are captured by a motion capture system and plotted into a character model, which is created by the 3D creation software. We use a skeletal open source animation engine to create the scene in which the virtual character can talk like human communicating with users. The whole expression of this virtual character is considered very natural and realistic.
Keywords :
computer animation; face recognition; human computer interaction; knowledge based systems; public domain software; solid modelling; speech synthesis; virtual reality; 3D creation software; Chinese interactive virtual character animation; character model; face expressions; motion capture system; multimodal mapping; rule-based driven body movements; skeletal open source animation engine; visual speech synthesis; Animation; Engines; Face; Markup languages; Muscles; Speech; Three dimensional displays; body movements; face animation; interactive virtual character; multi-modal; skeletal animation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Machine Learning for Signal Processing (MLSP), 2011 IEEE International Workshop on
Conference_Location :
Santander
ISSN :
1551-2541
Print_ISBN :
978-1-4577-1621-8
Electronic_ISBN :
1551-2541
Type :
conf
DOI :
10.1109/MLSP.2011.6064586
Filename :
6064586
Link To Document :
بازگشت