• DocumentCode
    2132947
  • Title

    Texture mapping approach for transforming arbitrary topology meshes to subdivision connectivity ones

  • Author

    Beddiaf, A. ; Babahenini, M.C. ; Puech, W.

  • Author_Institution
    LESIA Lab., Univ. Med Khider of Biskra, Biskra, Algeria
  • fYear
    2011
  • fDate
    7-9 April 2011
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    This paper presents an original simple and fast approach that uses the technique of texture mapping inspired from computer graphics rendering field, to transform a genus-0 arbitrary topology triangular meshes to its equivalent that have subdivision connectivity, and precisely 1-4 meshes, so-called semi-regular meshes (Fig. 1). The meshes with such topology are useful and necessary for many applications, nevertheless an arbitrary given mesh usually doesn´t have such connectivity, therefore a transformation must be applied. Comparing our approach with those given in the literature, the proposed one is the simplest since it avoids the iterative process of parameterization and remeshing between the original mesh and the control one.
  • Keywords
    image texture; iterative methods; mesh generation; rendering (computer graphics); arbitrary topology meshes transformation; computer graphics rendering field; genus-0 arbitrary topology triangular meshes; iterative parameterization process; semi regular meshes; subdivision connectivity; texture mapping approach; Color; Indexes; Mesh generation; Multiresolution analysis; Surface waves; Three dimensional displays; Topology; Texture mapping; arbitrary topology; mesh; semi-regular; subdivision connectivity; texture coordinates;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia Computing and Systems (ICMCS), 2011 International Conference on
  • Conference_Location
    Ouarzazate
  • ISSN
    Pending
  • Print_ISBN
    978-1-61284-730-6
  • Type

    conf

  • DOI
    10.1109/ICMCS.2011.5945610
  • Filename
    5945610