DocumentCode :
2134860
Title :
Implementation of v-cave display system using the Object-Oriented Graphics Rendering Engine
Author :
Gavigan, Patrick ; Pearce, Trevor
Author_Institution :
Dept. of Syst. & Comput. Eng., Carleton Univ., Ottawa, ON
fYear :
2008
fDate :
4-7 May 2008
Abstract :
This paper outlines the design of an inexpensive v-cave display system using the open source object-oriented graphics rendering engine. This system utilizes the existing graphics rendering pipeline to map the graphics to the screen such that they are projected in perspective. This is done by controlling the aspect ratio of the frustums used to form the view volume and by applying transformations to the projection matrix used by OGRE.
Keywords :
computer displays; rendering (computer graphics); object-oriented graphics rendering engine; perspective projection; v-cave display system; Cameras; Computer displays; Computer graphics; Design engineering; Engines; Image converters; Image generation; Matrix converters; Pipelines; Rendering (computer graphics); camera; clipping plane; frustum; perspective projection; render pipeline; v-cave; view plane; view volume;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Electrical and Computer Engineering, 2008. CCECE 2008. Canadian Conference on
Conference_Location :
Niagara Falls, ON
ISSN :
0840-7789
Print_ISBN :
978-1-4244-1642-4
Electronic_ISBN :
0840-7789
Type :
conf
DOI :
10.1109/CCECE.2008.4564751
Filename :
4564751
Link To Document :
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