Title :
Representation and Comparison of Fuseki Patterns of Go-Games
Author_Institution :
Dept. of Comp. Eng., Hannam Univ., South Korea
Abstract :
We propose a different method to define patterns on the Go board, which has a tengen pattern and tengen centered 9 square-patterns as well as necessary conditions for two patterns to be equivalent. Using this method, we show that our methodology can easily locate a specific or a desired pattern out of multiple games.
Keywords :
computer games; games of skill; 9 square-patterns; Fuseki patterns; go-games; tengen pattern; Books; Databases; File servers; Humans; Java; coordinates; game; game-database; game-record; go-game; pattern-representation;
Conference_Titel :
Future Generation Communication and Networking, 2008. FGCN '08. Second International Conference on
Conference_Location :
Hainan Island
Print_ISBN :
978-0-7695-3431-2
DOI :
10.1109/FGCN.2008.65