DocumentCode
2135453
Title
Representation and Comparison of Fuseki Patterns of Go-Games
Author
Park, Woo-Jun
Author_Institution
Dept. of Comp. Eng., Hannam Univ., South Korea
Volume
2
fYear
2008
fDate
13-15 Dec. 2008
Firstpage
34
Lastpage
37
Abstract
We propose a different method to define patterns on the Go board, which has a tengen pattern and tengen centered 9 square-patterns as well as necessary conditions for two patterns to be equivalent. Using this method, we show that our methodology can easily locate a specific or a desired pattern out of multiple games.
Keywords
computer games; games of skill; 9 square-patterns; Fuseki patterns; go-games; tengen pattern; Books; Databases; File servers; Humans; Java; coordinates; game; game-database; game-record; go-game; pattern-representation;
fLanguage
English
Publisher
ieee
Conference_Titel
Future Generation Communication and Networking, 2008. FGCN '08. Second International Conference on
Conference_Location
Hainan Island
Print_ISBN
978-0-7695-3431-2
Type
conf
DOI
10.1109/FGCN.2008.65
Filename
4734168
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