Title :
The distributed interactive simulation (DIS) lethality communication server
Author :
Sauerborn, Geoffrey C.
Author_Institution :
US Army Res. Lab., USA
Abstract :
A new approach to handling battle simulation lethality is presented. In this approach, a single server provides standard DIS damage states to entities fast enough for most real-time applications. Benefits include freeing DIS simulations from the burden of maintaining damage state tables, lower DIS pre-exercise preparation and easier scenario configuration as a whole. These benefits are realized primarily because efforts to prepare and maintain the vulnerability data pertaining to the exercise are not duplicated
Keywords :
digital simulation; distributed processing; interactive systems; military computing; network servers; real-time systems; battle simulation lethality; damage states; data maintenance; data preparation; distributed interactive simulation; lethality communication server; pre-exercise preparation; real-time applications; scenario configuration; state table maintenance; vulnerability data; Accreditation; Birth disorders; Computational modeling; Computer simulation; Electrical capacitance tomography; Laboratories; Military computing; Read only memory; Testing; Weapons;
Conference_Titel :
Distributed Interactive Simulation and Real-Time Applications, 1998. Proceedings. 2nd International Workshop on
Conference_Location :
Montreal, Que.
Print_ISBN :
0-8186-8594-8
DOI :
10.1109/DISRTA.1998.694569