DocumentCode :
2141413
Title :
Apply nonlinear projections to deform 3D worlds
Author :
Yang, Yonggao ; Beheshti, Mohsen ; Chen, Jim X.
Author_Institution :
Dept. of Comput. Sci., Prairie View A&M Univ., TX, USA
fYear :
2003
fDate :
27-29 Aug. 2003
Firstpage :
809
Lastpage :
813
Abstract :
Traditional computer graphics rendering engines are usually designed to carry out linear planar projections. Little work has been done with nonlinear 3D view deformation. It still remains largely unexplored in 3D environments. We present new methods to carry out nonlinear projections and 3D view deformation. We extend 2D deformation techniques into 3D space. We also developed an experimental system that allows us to navigate 3D world with various deformed views. The approaches described here open up possible applications and opportunities in conceptual design, computer games, and scientific visualization.
Keywords :
computational geometry; rendering (computer graphics); 2D deformation techniques; 3D image deformation; 3D view deformation; 3D world deformation; computer games; computer graphics rendering engines; conceptual design; nonlinear projections; scientific visualization; Application software; Cameras; Computer graphics; Engines; Lenses; Navigation; Nonlinear distortion; Optical distortion; Rendering (computer graphics); Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Parallel and Distributed Computing, Applications and Technologies, 2003. PDCAT'2003. Proceedings of the Fourth International Conference on
Print_ISBN :
0-7803-7840-7
Type :
conf
DOI :
10.1109/PDCAT.2003.1236420
Filename :
1236420
Link To Document :
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