Title :
Character Skin Deformation: A Survey
Author :
Chaudhry, E. ; You, L.H. ; Zhang, Jian J.
Author_Institution :
Nat. Centre for Comput. Animation, Bournemouth Univ., Bournemouth, UK
Abstract :
Skin deformation plays a very important role in creating realistic character animation. A lot of research efforts have been devoted to the development of skin deformation techniques. The paper provides a survey of various techniques and classify them into three major categories; surface-based, volume-based and curve-based techniques. Surface based techniques are divided into purely geometric and physics-based. Volume-based techniques are grouped into purely geometric, anatomy based, and physics-based. Curve-based techniques are classified as free form deformation, purely geometric sweep deformation, cross section method; physics based sweep deformation, static curve-based skin deformation, and dynamic curve-based skin deformation. For each group, a representative technique is introduced. The strengths and weaknesses of each technique are analysed. Finally, some future research directions are discussed.
Keywords :
computational geometry; computer animation; anatomy based technique; character animation; character skin deformation; cross section method; curve-based technique; dynamic curve-based skin deformation; free form deformation; geometric-based technique; physics based sweep deformation; physics-based technique; purely geometric sweep deformation; static curve-based skin deformation; surface-based technique; volume-based technique; Animation; Deformable models; Joints; Muscles; Shape; Skin; Character animation; Curve based techniques; Skin deformation; Surface base techniques; Volume based techniques;
Conference_Titel :
Computer Graphics, Imaging and Visualization (CGIV), 2010 Seventh International Conference on
Conference_Location :
Sydney, NSW
Print_ISBN :
978-1-4244-7840-8
DOI :
10.1109/CGIV.2010.14