DocumentCode
2145840
Title
The Simulation of Traction and Braking Performance for High-Speed Railway Virtual Reality System
Author
Cong Guan ; Long Chang ; Huaiyu Xu
Author_Institution
Integrated Circuit Appl. Software Lab., Northeastern Univ., Shenyang, China
fYear
2013
fDate
27-29 Sept. 2013
Firstpage
631
Lastpage
634
Abstract
A high-speed railway virtual reality system can vividly show the train running process, traction and braking control performance using 3D computer graphics technology. As a major part of virtual reality system, the traction and braking performance have great significance to the effect of the rain running. This paper researches the basic theory of train traction and braking calculation, which can be used to simulate the train running in the virtual reality system. It also introduces the realization process of the virtual simulation based on Direct3D.
Keywords
braking; computer graphics; digital simulation; mechanical engineering computing; railways; traction; vehicle dynamics; virtual reality; 3D computer graphics technology; Direct3D; braking calculation; braking control performance simulation; high-speed railway virtual reality system; traction simulation; train running process; train simulation; train traction theory; Force; Load modeling; Rail transportation; Resistance; Solid modeling; Three-dimensional displays; Virtual reality; Direct3D; Simulation; Traction and Braking; Virtual Reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Communication Networks (CICN), 2013 5th International Conference on
Conference_Location
Mathura
Type
conf
DOI
10.1109/CICN.2013.138
Filename
6658074
Link To Document