• DocumentCode
    2145840
  • Title

    The Simulation of Traction and Braking Performance for High-Speed Railway Virtual Reality System

  • Author

    Cong Guan ; Long Chang ; Huaiyu Xu

  • Author_Institution
    Integrated Circuit Appl. Software Lab., Northeastern Univ., Shenyang, China
  • fYear
    2013
  • fDate
    27-29 Sept. 2013
  • Firstpage
    631
  • Lastpage
    634
  • Abstract
    A high-speed railway virtual reality system can vividly show the train running process, traction and braking control performance using 3D computer graphics technology. As a major part of virtual reality system, the traction and braking performance have great significance to the effect of the rain running. This paper researches the basic theory of train traction and braking calculation, which can be used to simulate the train running in the virtual reality system. It also introduces the realization process of the virtual simulation based on Direct3D.
  • Keywords
    braking; computer graphics; digital simulation; mechanical engineering computing; railways; traction; vehicle dynamics; virtual reality; 3D computer graphics technology; Direct3D; braking calculation; braking control performance simulation; high-speed railway virtual reality system; traction simulation; train running process; train simulation; train traction theory; Force; Load modeling; Rail transportation; Resistance; Solid modeling; Three-dimensional displays; Virtual reality; Direct3D; Simulation; Traction and Braking; Virtual Reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Communication Networks (CICN), 2013 5th International Conference on
  • Conference_Location
    Mathura
  • Type

    conf

  • DOI
    10.1109/CICN.2013.138
  • Filename
    6658074