DocumentCode
2146642
Title
Using GPS Data to Control an Agent in a Realistic 3D Environment
Author
Pouke, Matti
Author_Institution
Center for Internet Excellence, Univ. of Oulu, Oulu, Finland
fYear
2013
fDate
25-27 Sept. 2013
Firstpage
87
Lastpage
92
Abstract
In this paper we focus on controlling an agent in a virtual environment using only GPS information collected with off-the-shelf devices. GPS data in itself is too noisy to be used as waypoint data, as even minor errors in waypoints may cause agents to wander into illegal locations or get stuck between obstacles. To improve the inaccurate waypoint coordinates, we created a method based on map matching and A* path finding utilizing a navigation mesh. To demonstrate the competence of our method we compare it with two other methods, which are map matching without path finding and a classifier based GPS averaging without a navigation mesh. We found that using a navigation mesh with map matching and A* based path finding, safe routes can always be guaranteed for the agent even though some unnaturalness is sometimes introduced in the paths.
Keywords
Global Positioning System; path planning; signal classification; software agents; virtual reality; A*path finding; GPS data; GPS information; agent control; classifier based GPS averaging; illegal locations; inaccurate waypoint coordinates; map matching; navigation mesh; obstacles; realistic 3D environment; route safety; virtual environment; Education; Global Positioning System; Roads; Solid modeling; Three-dimensional displays; Virtual environments; Path planning; intelligent agents; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Next Generation Mobile Apps, Services and Technologies (NGMAST), 2013 Seventh International Conference on
Conference_Location
Prague
Type
conf
DOI
10.1109/NGMAST.2013.24
Filename
6658105
Link To Document