DocumentCode :
2147266
Title :
Power Consumption Model of a Mobile GPU Based on Rendering Complexity
Author :
Vatjus-Anttila, Jarkko M. ; Koskela, Timo ; Hickey, Seamus
Author_Institution :
Center for Internet Excellence, Univ. of Oulu, Oulu, Finland
fYear :
2013
fDate :
25-27 Sept. 2013
Firstpage :
210
Lastpage :
215
Abstract :
This paper presents a mathematical model for predicting power consumption of a mobile device when it is rendering 3D graphics. The model is based on 3D primitives (triangles, render batches, texels), and hence is hardware agnostic. With the model, a complexity of any given 3D scene can be predicted already at a production phase without access to the actual target hardware. This paper describes how the power consumption model is derived. The model is verified with measurements of real-world content and hardware. With the given hardware, 3D data and given verification scenarios, the model is able to predict the total power consumption with an error ranging from 0.3% to 3.2%.
Keywords :
computational complexity; graphics processing units; mobile computing; power aware computing; rendering (computer graphics); 3D graphics rendering; 3D primitives; 3D scene; mobile GPU; mobile device; power consumption model; real-world content; rendering complexity; Graphics processing units; Hardware; Mathematical model; Mobile handsets; Power demand; Rendering (computer graphics); Three-dimensional displays; Rendering; mathematical model; mobile device; power consumption;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Next Generation Mobile Apps, Services and Technologies (NGMAST), 2013 Seventh International Conference on
Conference_Location :
Prague
Type :
conf
DOI :
10.1109/NGMAST.2013.45
Filename :
6658126
Link To Document :
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