DocumentCode
2148117
Title
Super Resolution of 3D Surface Texture Based on Eigen Images
Author
Dong, Junyu ; Liu, Zuozhen ; Yu, Zhenwei
Volume
2
fYear
2008
fDate
27-30 May 2008
Firstpage
145
Lastpage
149
Abstract
Real-world surface texture generally comprises rough geometry and various reflectance properties, which can dramatically change its appearance under different illumination directions, namely 3D surface texture. Thus, traditional methods for super resolution of 2D texture images cannot be directly used to generate 3D surface texture with higher resolution. This paper presents an efficient method for super resolutionon 3D surface texture. It focuses on synthesizing real-world surface textures with higher resolution and under varied illumination directions. To this extent, it first employs an Eigen-based method to represent 3D surface texture images under multiple illumination directions. Then it modifies the examplebased super resolution method proposed by Freemanet al. to generate new 3D surface texture. Experimental results based on a set of real-world surface textures are presented and show the effectiveness of the new algorithm.
Keywords
Computer graphics; Image resolution; Lighting; Pixel; Reflectivity; Rough surfaces; Sea surface; Signal resolution; Surface roughness; Surface texture; 3D surface texture; eigen-based representation; super resolution;
fLanguage
English
Publisher
ieee
Conference_Titel
Image and Signal Processing, 2008. CISP '08. Congress on
Conference_Location
Sanya, China
Print_ISBN
978-0-7695-3119-9
Type
conf
DOI
10.1109/CISP.2008.132
Filename
4566286
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