• DocumentCode
    2149447
  • Title

    Morphing and Repairing a 3D Scalp Geometry in Building Hair Models and Simulation

  • Author

    Huan, N.V. ; Toan, D.N.

  • Author_Institution
    Fac. of Inf. Technol., Thai Nguyen Univ., Thai Nguyen, Vietnam
  • fYear
    2009
  • fDate
    17-19 Oct. 2009
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    An important phase in building a hair material simulation system is model construction. Because building the material model effects to simulation quality, model reality and storage space,.. besides, after the hair material model is built, we need to simulate the material model so that it has to guarantee about quality, model control ability. The article proposes a number of the hair material model technique based on the 3D morphing interpolation combined with the 3D scalp geometry repair technique (pushpin technique and surface relaxation technique), on the built model basis we propose the hair material simulation technique based on updating control points on the model, to build the hair material model so as to guarantee quality, to repair disorder hairs and solve deformation in interpolation and simulation process.
  • Keywords
    computational geometry; digital simulation; quality control; virtual reality; 3D morphing interpolation; 3D scalp geometry repair technique; hair material simulation system; hair models; hair simulation; model control ability; pushpin technique; quality control; surface relaxation technique; virtual reality; Buildings; Deformable models; Geometry; Hair; Humans; Information technology; Interpolation; Material storage; Scalp; Solid modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image and Signal Processing, 2009. CISP '09. 2nd International Congress on
  • Conference_Location
    Tianjin
  • Print_ISBN
    978-1-4244-4129-7
  • Electronic_ISBN
    978-1-4244-4131-0
  • Type

    conf

  • DOI
    10.1109/CISP.2009.5303876
  • Filename
    5303876