DocumentCode
2149447
Title
Morphing and Repairing a 3D Scalp Geometry in Building Hair Models and Simulation
Author
Huan, N.V. ; Toan, D.N.
Author_Institution
Fac. of Inf. Technol., Thai Nguyen Univ., Thai Nguyen, Vietnam
fYear
2009
fDate
17-19 Oct. 2009
Firstpage
1
Lastpage
6
Abstract
An important phase in building a hair material simulation system is model construction. Because building the material model effects to simulation quality, model reality and storage space,.. besides, after the hair material model is built, we need to simulate the material model so that it has to guarantee about quality, model control ability. The article proposes a number of the hair material model technique based on the 3D morphing interpolation combined with the 3D scalp geometry repair technique (pushpin technique and surface relaxation technique), on the built model basis we propose the hair material simulation technique based on updating control points on the model, to build the hair material model so as to guarantee quality, to repair disorder hairs and solve deformation in interpolation and simulation process.
Keywords
computational geometry; digital simulation; quality control; virtual reality; 3D morphing interpolation; 3D scalp geometry repair technique; hair material simulation system; hair models; hair simulation; model control ability; pushpin technique; quality control; surface relaxation technique; virtual reality; Buildings; Deformable models; Geometry; Hair; Humans; Information technology; Interpolation; Material storage; Scalp; Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Image and Signal Processing, 2009. CISP '09. 2nd International Congress on
Conference_Location
Tianjin
Print_ISBN
978-1-4244-4129-7
Electronic_ISBN
978-1-4244-4131-0
Type
conf
DOI
10.1109/CISP.2009.5303876
Filename
5303876
Link To Document