DocumentCode
2150321
Title
Real-time intelligent characters for a non-visual simulation environment
Author
Jones, Randolph M. ; Laird, John E. ; Nielsen, Paul E.
Author_Institution
Artificial Intelligence Lab., Michigan Univ., Ann Arbor, MI, USA
fYear
1998
fDate
8-10 Jun 1998
Firstpage
11
Lastpage
18
Abstract
In recent years, there has been a fair amount of research directed toward the goal of developing virtual, human-like characters for simulation environments. Much of this work has focused on creating high-fidelity graphical animations that represent realistic human forms and movement. We are approaching the same goal from a different angle, focusing on the real-time generation of autonomous, intelligent behaviors that a virtual human must use to attain its goals in a complex environment. Because the emphasis of our work is on high-level behavior rather than visual representation, our current work is geared toward non-visual simulation environments. TacAir-Soar is a system that generates intelligent behavior for flying missions in simulated fixed-wing aircraft for military training simulations. The system has been in development for over five years, and has participated in multiple military training exercises. This paper presents many of the lessons we have learned in developing an autonomous, real-time system, together with suggestions for how these lessons might apply to the development of a full real-time, autonomous, virtual human that also incorporates realistic visual representation and movement
Keywords
aerospace computing; aerospace simulation; artificial intelligence; computer based training; digital simulation; military computing; real-time systems; realistic images; virtual reality; TacAir-Soar; autonomous intelligent behavior; flying missions; high-fidelity graphical animations; high-level behavior; military training simulations; nonvisual simulation environment; real-time intelligent characters; realistic human forms; realistic movement; realistic visual representation; simulated fixed-wing aircraft; virtual human-like characters; Animation; Argon; Artificial intelligence; Distributed computing; Graphics; Humans; Identity-based encryption; Laboratories; Military computing; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation 98. Proceedings
Conference_Location
Philadelphia, PA
ISSN
1087-4844
Print_ISBN
0-8186-8541-7
Type
conf
DOI
10.1109/CA.1998.681901
Filename
681901
Link To Document