DocumentCode :
2150672
Title :
Interactive animation of soft shadows
Author :
Worrall, Adam ; Hedley, David ; Paddon, Derek
Author_Institution :
Dept. of Comput. Sci., Bristol Univ., UK
fYear :
1998
fDate :
8-10 Jun 1998
Firstpage :
88
Lastpage :
94
Abstract :
Shadows are of great importance to computer graphics, especially for interactive animation due to the visual cues which they provide. Most research in the field of dynamic shadowing has focussed on shadows from point light sources, since they are much easier to compute than those from area light sources. This means that such shadows have sharp boundaries, and so often appear to be unrealistic. We present an algorithm which enables the interactive animation of shadows due to area light sources which have been computed using discontinuity meshing. The results in the paper show that it can be used interactively, and more importantly that it has good scalability characteristics with more complex scenes
Keywords :
computer animation; interactive systems; light sources; area light sources; complex scenes; computer graphics; discontinuity meshing; dynamic shadowing; interactive animation; point light sources; scalability characteristics; sharp boundaries; soft shadows; visual cues; Acceleration; Animation; Computer graphics; Layout; Light sources; Lighting; Partitioning algorithms; Read only memory; Shadow mapping; Testing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Animation 98. Proceedings
Conference_Location :
Philadelphia, PA
ISSN :
1087-4844
Print_ISBN :
0-8186-8541-7
Type :
conf
DOI :
10.1109/CA.1998.681912
Filename :
681912
Link To Document :
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